[Kenshi 2] Balanced Stun mechanic for xbows

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GutterGang69
Posts: 4
Joined: Fri Jan 22, 2021 11:08 pm

Sun Feb 07, 2021 8:53 pm

In Kenshi 1 it seems that regardless of stats, weapon dmg, and armor, crossbows will always stun their target on a hit. This is the main reason why crossbows are op in Kenshi 1. In Kenshi 2 if there is a percent chance to stun based off of: victim's toughness, victim's armor rating, damage location (head, chest, etc), attacker's crossbow skill, crossbow's armor negation, crossbow's damage, and weight of the crossbow bolt; I think this would lead to a more balanced stun mechanic for xbows. Let's say I shoot someone in full coverage masterwork heavy armor and they have 100 toughness, and I'm using the lowest damage xbow in the game, with the new stun mechanic they would (rightfully) be able to just tank through my xbow bolts unphased. Would love to see something like this on top of a skirmish mechanic for xbows.

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Shidan
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Posts: 1234
Joined: Mon Oct 22, 2012 1:41 pm

Wed Feb 10, 2021 6:41 pm

Fun fact, Kenshi 1 actually used to have a damage threshold where stunning would not happen. Based on your toughness level, if you received damage below a certain point you wouldn't react to it at all. Eventually this was changed to have different stumbles based on the damage instead.

Though it is pretty trivial to revert it with a mod. It's just a matter of disabling the little flinching stun that happens on low damage hits.

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