Trader's Inventory Limit Bug

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Deedy
Posts: 17
Joined: Fri Oct 12, 2012 11:45 pm
Location: Townsville, Australia

Sat Oct 13, 2012 11:30 pm

Version:
0.29.7

Description:
Selling items to a trader increases the trader's encumbrance to a point where they can't buy any more of your goods. This persists through save/load games.

Steps to Reproduce:
- This occurred in 'Capital' -
1. Accumulate lots of items
2. Find a trader that can buy stacks of items (Normally they sell Rum, Medical Supplies etc.)
3. Click on the trader and write down their encumbrance
4. Start selling all your goods in stacks if possible (To save room)
5. Save the game when the trader's inventory is full
6. Reload the game
7. The trader's encumbrance should be increased, however all your sold items have disappeared. Once the trader reaches 80% - 90% encumbrance they cannot buy any more items.

Consistency:
It's stuck this way now. Only a fresh game/import would reset the trader. Purchasing the trader's items also lowers their encumbrance.

System specs/OS:

Intel 15-3570K @ 3.40GHz
ATI Radeon HD5770 PCIE 1GB
8.00GB G-Skill Ram
64-bit Windows 7

Severity:
Minor, there are plenty of other traders around but it limits farming in a single area. Once all the trader's reach this point the only fix will be a new game/import.

Workaround:
Starting a new game fixes this temporarily until the same thing occurs.

Attachments:
http://i.imgur.com/sB7iL.jpg
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Santaissick
Posts: 912
Joined: Tue Sep 04, 2012 10:44 pm
Location: FINLAND, korvatunturi
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Sun Oct 14, 2012 12:48 pm

I would say that encumbrance has nothing to do with this.

When you try to sell and shopkeeper refuses, is there little note saying 'You can't afford' Or smthg?

Then I would say that shopkeeper has run out of money. They have money so you can't sell them infinite. There's no way to see their money so I have made that mistake myself before. :lol:
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adisknight
Posts: 22
Joined: Mon Oct 08, 2012 5:57 am
Location: Rio de Janeiro; Brazil

Sun Oct 14, 2012 9:48 pm

Indeed, shopkeepers have a money limit and when you sell them too much THEY can't afford to buy from you anymore. So I guess this is going to be implemented later in the game, the UI where you can see the merchant's money. Because it wouldn't be right for a merchant to have infinite money.
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User avatar
Deedy
Posts: 17
Joined: Fri Oct 12, 2012 11:45 pm
Location: Townsville, Australia

Sun Oct 14, 2012 10:04 pm

Santaissick wrote:I would say that encumbrance has nothing to do with this.

When you try to sell and shopkeeper refuses, is there little note saying 'You can't afford' Or smthg?

Then I would say that shopkeeper has run out of money. They have money so you can't sell them infinite. There's no way to see their money so I have made that mistake myself before. :lol:
When i try selling an item it bounces back into my inventory. There is no note saying the merchant cannot afford my goods. I was unaware of their set gold limit but it would make sense if it fluctuated based on travelers visiting the town instead of staying at a set rate.

Perhaps even revenue earned by the trader's guild can be dispersed amongst the merchants to keep things rolling. Hat merchants for example, once you've used all their gold they're unlikely to recover any gold for the player (because hats aren't an item you need constantly).
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xyster
Posts: 23
Joined: Fri Oct 26, 2012 7:10 pm
Location: California, USA
Contact:

Sun Oct 28, 2012 8:10 pm

Santaissick wrote:I would say that encumbrance has nothing to do with this.

When you try to sell and shopkeeper refuses, is there little note saying 'You can't afford' Or smthg?

Then I would say that shopkeeper has run out of money. They have money so you can't sell them infinite. There's no way to see their money so I have made that mistake myself before. :lol:
Right when I had run into that problem this morning playing the game, I look on here and find this post. I thought it was a bug too at first, until it was noted that the shopkeepers have a set gold purse. I am able to reproduce it in the same exact way the OP had mentioned. However, for me, it does state "You can't afford that" which sick Santa pointed out was due to the gold running out.

I fixed this by running 400 km across the map to a new trader's shop to escape the old one's broke @$$. ;)
adisknight wrote:Indeed, shopkeepers have a money limit and when you sell them too much THEY can't afford to buy from you anymore. So I guess this is going to be implemented later in the game, the UI where you can see the merchant's money. Because it wouldn't be right for a merchant to have infinite money.
Many of the better games I have played had a coin purse for the shop that would run out. It would eventually replenish itself on a cycle (24 hr). This would make you visit another shop, buy some other things you'd need from him to make his/her coin purse fill up or wait until the next day. If this is indeed the direction for the shopkeeper and his broke @$$, it sounds good to me.
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