Unarmed Combat and 'Exotic Weapons'

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Lorenzo666
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Sat Jan 12, 2013 11:08 pm

Just thought I'd throw my tuppence in here.

So I know that Unarmed combat has been mentioned as being implemented at somepoint and perhaps blunt weapons of a sort but I thought I might throw some ideas out for this.

I myself do several martial arts and use several weapons so I am kinda educated on this subject.

Unarmed Combat/Martial Arts
With the Unarmed combat, will there be different 'Styles' or 'Arts' to choose between which will be useful in different combat situations and have different animations and skills/stats?
For example-
Tae-Kwon-Do (My main Martial Art) is mainly focused around Kicking and would perhaps be more aimed at keeping an opponent at a distance, while perhaps Krav Maga (Israeli Self Defence) would be better against enemies wielding a one handed weapon, and Muay-Thai (Thai-Kickboxing) would be more effective at close range and hitting enemies multiple times in quick succession.
Perhaps even a style of 'Gutter' fighting, focusing on just running in and beating the poor sod senseless, which would probably only be effective against those not trained in any form of Organised Unarmed Combat.

It'd be great to have a character who is a martial arts master who can own anyone in anyway XD And perhaps we could be able to have a character with a high enough skill to train another character up to a skill equal to 60% of their own, because Martial Arts can kinda be taught without sparring.

Another thing with Unarmed combat is, how would damage be calculated to simulate something realistic and balanced? Because if you're strong and skilled enough you can crack an Adult's Ribs with a simple Palm Strike (I have done something equivalent so it is possible).
Perhaps it would be a calculation involving the Skill, Strength, Dexterity and which Limb hit with what kind of strike?
For Example- An amateur tries punching a guy in the ribs when he's wearing body armour, you'd probably end up breaking your fist doing some damage to the Amateur instead, but a Master with good strength and dexterity, side-kicking a man in the face would probably succeed in breaking his jaw or snapping his neck and so do a massive amount of Damage to his head.

I guess another thing to take into account is how combat against those wielding a weapon would be done. Perhaps instead of blocking, the character would focus more on dodging unless using a Martial Art focused on combat against that kind of weapon (Krav Maga focuses on disarming opponents wielding Knives/One handed weapons or Firearms) where they will attempt to block and counter.


'Exotic Weapons'- Nuchuku and the like
It'd be interesting to see how these kind's of weapons would be implemented (if they ever are) mainly because of how different the styles are of each.

Nunchuku are a pretty useless weapon (Trust me, I know) unless the person is standing three feet away and you are a Master at using the bloody things, but it would bloody hurt if smacked someone with it, though I doubt it would do any lasting damage.

Eskrima Rattan Sticks (3 foot long weapons from the Philippines) are fairly good and could be a feasible device to use against conventional weapons like the Katana, and can be used as a single stick with a free hand with which to punch, block, and aid in disarming opponents, or as two sticks, useful for fighting groups or rapidly blocking, countering and attacking a single opponent.

The Bo (a 5 or 6 foot long quarter-staff) is a rather cumbersome weapon to start with but once you get your head round it you can do some fancy and effective stuff. Definitely useful in Group and One-on-One combat and probably extremely useful against any opponent, especially those not using a form of weapon and attacking unarmed and perhaps even effective at blocking arrows when Bows are implemented.

Kama (Sometimes referred to as Kai and resembling a Small Scythe) is originally a crop tool that doubles up a Weapon which can be wielded as a single weapon in one hand or one in each. This would probably be the the only weapon capable of cutting and Piercing damage and only really effective against three or less opponents but perhaps effective against smaller bladed weapons such as the Katana but extremely lethal in the hands of someone trained in its militaristic use.

Thoughts?
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Clawdius Talonious
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Sun Jan 13, 2013 1:38 am

All of this would be great, but currently Kenshi lacks the animations for any such system. People have suggested a neat little site that allows people to order specific animations, or buy a grab bag from assorted animations they have on hand for a reasonable price. Perhaps we'll see more weapons and actions in the game before too long. Of course I don't think it's really a priority currently, getting .40 out and fleshing out additional settlement oriented abilities seems to be what we should expect for awhile.

Hopefully Chris does notice the whole "on demand mo-cap" thread in General, and we see something along these lines in game after the current goals are implemented.

Mask
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Sun Jan 13, 2013 10:43 am

Hey Lorenzo. Glad to see this subject being brought up some more. I agree that the main objective, when dealing with armed opponents, will be to disarm or disable them as quickly as possible, evading their attacks.

For this reason, I hope that Chris will consider the addition of Grappling to the game, as I describe in this thread: http://www.lofigames.com/phpBB3/viewtop ... =16&t=1525
Please let me know what you think of the concept.


With nunchaku, I think they'd be very good weapons to add. A friend of mine told me about the nunchaku in action, when the Chinese Riot Police decided to test their effect. It stopped the riot very quickly... but was taken out of use, due to the traumatic effect on the policemen who used them.

However, there is a major problem with the idea of adding nunchaku. They are on a chain, and are essentially flails--almost no game has flails in it, because they are so hard to animate and code. For this reason, it is probably impossible for Chris, at this time.


I would very much love for spears to find a place in the game, as well as staffs. Unfortunately, this would require a number of animations which Chris may consider too large of an investment requirement. Still, here's hoping for spears and quarterstaffs.

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Lorenzo666
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Sun Jan 13, 2013 10:47 am

Yeah, well, I personally want to see how well a virtual version of me might do against a Katana wielding nut-case XD

I could help with making videos for references for the animations to make them abit easier to do, or if I can get the resources and time to, perhaps even get some Motion Capture done.

Adding unarmed combat and some different weapons would definitely be welcome but I understand that it will be a while before they are implemented because of the amount of work and time having to be put in.
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iSuck345
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Sun Jan 13, 2013 7:15 pm

What about chains and claws?
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Lorenzo666
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Sun Jan 13, 2013 7:25 pm

iSuck345 wrote:What about chains and claws?
As in?
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cyanide_addict
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Sun Jan 13, 2013 10:54 pm

claws could be interesting,maybe add it under unarmed combat or hand combat,if there is a difference.

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