i had an idea because you can turn in bounty's and that each large faction wold have a prison that they all wold be stored in and you can do prison brakes or raids
EDIT. i got this idea after words of prisoner caravans
prison town or prison fort
- Clawdius Talonious
- Posts: 540
- Joined: Sun Jan 29, 2012 7:35 am
That would certainly add quite a few interesting dynamics once the game starts to have randomly generated quests and the like. Especially later on, once there are faction wars. You could be assigned a mission to break the prisoners of one faction that have been taken from another out of a prison colony. It would be quite interesting, especially once slavery is added and resource productions for NPC factions are implemented. You could be striking a blow for one faction, freeing their members to go back to the nearest city their faction has and reequip. At the same time you would be depriving the faction (who would certainly be your enemies at that point) of slave labor and whatever resource they're producing.
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blackfox479
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- Joined: Mon Sep 24, 2012 6:17 am
thank you for putting that out there its hard for me to get my ideas out in writing and you established the point well.
Seems a bit Mount & Blade-ish, unless you mean isolated prisons that aren't part of the town. Either way, I like the idea. It would give opposing factions a place to take your troops, should they fall. My one question is, would these prisons be utilized for slavery purposes too? A sort of slave shopping center...?
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blackfox479
- Posts: 3
- Joined: Mon Sep 24, 2012 6:17 am
why not the idea in my mind was that the prisons where in mountains by themselves and no town near them and all the factions enemy's where there after being cot and delivered to a city and finely on a prison caravan there. after arrival it wold be up to the ethics and financial state of the faction weather they where sold into slavery.
- iSuck345
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Love it, in fact, let's make the guys who got the p i e word censored it's first habitants!
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