Pinning windows and an auto scalable HUD.

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ch4os1337
Posts: 1
Joined: Wed Apr 03, 2013 1:49 am

Wed Apr 03, 2013 4:14 am

Sorry if these ideas were already planned at all:

I like to keep my Storage: Building Materials window open so I know when I can start building my large houses but I can't keep it open because clicking something else closes it.

I'd like to see a button at the top to be able to pin it open.

Also, The game scales to the window size but not the hud. In fact even some of the HUD scales as well, could this feature be implemented?

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Wed Apr 03, 2013 4:36 am

It's certainly a possibility, but currently Chris is addressing some crucial features and issues. Reexamining the current HUD and its customization options is likely something he has planned, but given the current alpha state of the game, I would slate that examination a bit closer to beta. I am inclined to believe the game will support customization of the HUD and scaling fonts in the future with "4k" and 21x9 displays on the horizon.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Wed Apr 03, 2013 7:14 pm

Aren't there a few mods for altering the HUD? They might be just appearance, but if they're editing the HUD like that, then it wouldn't be too much of a stretch to imagine them also changing font sizes. As far as pinning windows goes though, I think you're just outta luck for now.

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