Features/Suggestions: Prisoners - with some precice details

The place to request or suggest new ideas and features.
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ysor
Posts: 2
Joined: Wed Jun 05, 2013 10:14 pm

Wed Jun 05, 2013 10:33 pm

Prisoners:

1. Prisoners can be made by beating up an enemy and chaining them with an ankle chain.
Prisoners can work for you.

2. You can toggle between the squad and prisoner list by clicking on the "prisoners" and "squad" tabs above the current squad panel.

3. You have to feed your prisoners. This can happen in a specific establishment/facility you have to build. If you dont feed them (water, food) they will die. Prisoners automaticaly consume water and food if they need. The facility just should be in a certain range.
- Optional: you can set in the ration

4. Prisoners think about escaping. And there is a chance they try to escape. This depend on many factors:
  • - how strong they are
    - how much other prisoners are near by
    - are there any weapon storages accessible nearby?
Many prisoners, accessible weapons nearby and strong prisoners affect the chance they try to escape and fight theyr way out, or even overrund and conquer/plunder your base.

5. you can lower the chance prisoners try to escape:
  • - place guards in a certain area near accessible weapons reduce the effect of weapons increasing the chance to escape
    - place guards generaly in a certain area near prisoners reduce the chance
Here it also depends on the strentgth and equipment of the guards.

This can be nicely combined with some other suggested features, like locked doors oder containers, fences and so on.
Last edited by ysor on Wed Jun 05, 2013 10:41 pm, edited 1 time in total.

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hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Wed Jun 05, 2013 10:38 pm

http://www.lofigames.com/phpBB3/viewtop ... =16&t=1605

Slavery is a planned feature, and possiblity of them escape is too, and if food and water comes as one it wll be on of course, tho that one we still don t know for sure if gona be on. Tho i duno if there would be a unique tab for them, as that would give the feeling of them closer to RPC, when they should be npc, tho would be good for organization indeed.
It s Hbrown!! Gotta get some p­ies!

ysor
Posts: 2
Joined: Wed Jun 05, 2013 10:14 pm

Wed Jun 05, 2013 10:43 pm

I know, i was more about the details of how this could work. There could be a stat like many others , specific for prisoners: wants to escape. And its calculated by the given factors, all based on a certain radios from the prisoner. Like other prisoners nearby, weapons, guards, strength and so on. Its like a chance which is used in a certain period of time to calculate if he will do it or not. If you hold this low, its good, if not, they will try sooner or later.

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islesofurth
Posts: 241
Joined: Sat Jun 01, 2013 6:45 am
Location: QLD

Thu Jun 06, 2013 5:32 am

Welcome to Kenshi forums Ysor. Keep the ideas commin, every little bit helps Chris


As hbrown said, this has already been confirmed to be in the game.
Next time please do a search before you post a new topic as there is an extreme amount of similar posts.

http://www.lofigames.com/phpBB3/search. ... 6&start=20
The world is nothing but an illusion of the mind

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