Multiplayer , Co Op , LAN and other Play with friend Ideas

The place to request or suggest new ideas and features.
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thekill9714
Posts: 3
Joined: Sat Sep 21, 2013 12:07 am

Sat Sep 21, 2013 1:36 am

This Idea has been probably talked about to a high amount.

Also I know some people may be con to the ideas if so please say why. Like in science it is best to fix the problem in your idea rather then throw it out it is good to be wrong.

1. Multiplayer.

Now by Multiplayer I am not saying huge MMO that will be hard and costly it would be fun but I think it be best to have more then one type of multiplayer.

Lets start off small LAN Multiplayer is the first part of the subject.

Rather then sinking money into servers or such why not just make it so the games code can have local games. And lat the players have full control of the online side.

A good way to show what I mean by that is minecraft.

In minecraft Many people run there own servers off there own PC.
Some people even start company s running Minecraft servers.

Now letting the players have control is not all that needs to be done.
The game must have some way to know how to play run and work the online.
The servers can control the game to a amount but the code needs to make it possible.

Such as there is no multiplayer button in the menu that needs to be added plus the server selection screen and the online mode code on how to act online.

The servers mainly run it they and flex it the code tell it how to do that.

Are next step now that we talk about making the online is the online itself how will it work?

2. Co Op , VS , Huge Wars , Realistic , World Domination?

Clearly there is many ways to play with a game like this with such vast potential.

Lets start off with rules of online play Co Op

This can be Done in 2 ways

The players can be split up into 2 Party or more with the ability to supply the other unit with Helpful things.

But they can also Force the 2 players to work together with full control over all units buildings and such

How they work?

The first way of 2 party the 2 teams will work together for survival in the unforgiving world of kenshi

As they play they will see a new bar to the right side Clicking this will let them help their team mates.

Some things that can help is Supply trading, View,Support And use

Supply trading will just send one of your units most likely one with a backpack to the other units base.
This man will then put the supply's in a storage building. If there is no storage building or space he will wait there till ordered back by selecting and moving or the other unit makes something for storing goods.

The interface for supplying would be easy to use with a box to check on top with your units names above it. [that means you selected that unit for supplying the other Team]
And then have some slide bars and resource types on the left side behind the bars.
It would be best to keep it simple and leaving it at the resources like.
Building Material , Raw Iron & Stone also maybe other resources.

View?

By view I am saying see from your Friend Teammates units rather then only yours.
This has been used in some RTS Like Total annihilation: kingdoms but works a way that can not be used in kenshi.

In the Game TA:K it lets you see the map that has been explored by your Teammates and also lets you see from there units. The Enemy units are not seen unless in view range of a other unit normally in TA:K.

Now how can this be applied to kenshi?

In kenshi you are limited from moving to far away with view from your selected unit

So letting you select the view of your teammates units is how.

Support?

This acts like when you click medic or Rescue but will help your team mates
it will send all units you have selected to your team mates.
They will guard them heal them and rescue any one that is hurt.

That is where use comes in.
Use is allowing the team to use each others stuff or not use it by selecting it and under the delete button a bit under so no one mistakenly hits delete will be a use button. It will act like the button you click to make your city public or not but allows team mates to use or not use only one thing.
Normally they all be set to no use. and all buildings can be changed to use by a click of another button found in diplomacy saying Full use Yes-No.

Realistic is more like a government.
You can diplomatically make Peace alliances or War with other cites AI and player.
Diplomacy or Realistic can also be added into single player for use with AIs I see they have a diplomatic tab but I am talking about more realistic.

Diplomacy Idea.

In a Diplomacy like game rather then just fighting lower your love by some nations or your help making them love you more Diplomacy adds a factor.

They will not just help you or attack you if they hate or love you they haft to declare war or alliance.

Declaring war can be done easy by just selecting to declare war it can be used on anyone with no cost other then lowering your bar to nothing with that nation.

Peace is not a alliance peace is more or less you don't kill me I don't kill you No help no care you get attacked by others so what.

It sounds cold but it is a real approach in a apostolic situation and sometimes in the real world.

Alliance is more of the nicer thing you will haft to work for.

To alliance with someone you will need to be nice in many ways that change counting on who and and what they like.

Some may like it when you supply them with reinforces help Cats work saving them from attacks and such

But like the real world you will find they like many things.

Helping them with saving them guarding them doing work or such will always make them like you more. From small to large counting on how thankful they are for your help

Some can be payed off by money or resources.
They may be easy and fast alliance with you for a price some may take some time buying some may only give a limit of +s to your friendship bar for money and resources showing that you can't only pay them off.And some will take the money but it will not count to your friendship.

alliances mean that they will help you if asked if you do the same for them when they ask.
Some may not every ask for help but will be less helpful when in need. If they don't give much help they are normally the Greedy ones that can be payed off to alliance with you.

Friendship Bar?
That is just what I nicknamed the bars that show your liking by the AIs that they have now under diplomacy tab.

How to deal when players are not online
When A player is not online his city units and all he owns is temporally taken out of the map and reappears when rejoins.

Or can be set to turn them into a AI if offline if liked.

World Domination is a slow game idea.
Players can alliances with AIs or each other but at the end the last 2 standing will fight till one wins at that time the players will have huge armies and Huge cites

And by that It would be best to set the unit limit unlimited or extremely high with the choice for players to kill there units single player only.

For Multiplier limit the unit limit to 20 per city. It would also be good to add a town hall building or such that acts to show the place is a city rather then a outpost. if 20 is to high then 20 per first city and 5 or 10 more each new city.

Thank you A Big Fan of Kenshi

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Hatsune_Neko
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Sat Sep 21, 2013 2:48 am

this has been talked to death about for a long time
Please use search
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