Are importing buildings still..."buggy?"

Post Reply
TacticalMaster
Posts: 363
Joined: Sun Mar 24, 2013 5:38 am

Sat Jan 04, 2014 8:54 am

Well, ever since the buildings were introduced about a year ago or so, I was wondering about it... Will importing buildings still cause some "bugs?" If so, I'd like to know...

User avatar
hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Sat Jan 04, 2014 2:20 pm

Only bug i saw with it was able to walk through walls, which is easy fixed by reseting the mesh with control shift F11, so is not a big of a deal.
It s Hbrown!! Gotta get some p­ies!

User avatar
Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Sun Jan 05, 2014 5:49 am

buggy depending on machines.
for some they never have issues and others have the issue all the time.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

Post Reply
  • Information
  • Who is online

    Users browsing this forum: Bing [Bot] and 12 guests