Roadmap?
So where are they currently with development?
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Just work on pathfinding please.. that's all I care about right now annoying to play with people flying around the damn map.
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they areLoneRonin wrote:Just work on pathfinding please.. that's all I care about right now annoying to play with people flying around the damn map.
its posted all over the place that the pathing Engine is being replaced and the game is being converted to 64bit and is due in a week to a couple weeks barring any issues.
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I understand that but they've been saying that for 3 months already that it would be coming in the "next couple of weeks". I'm just saying they should just work on that and get that major problem fixed instead of adding in useless walls that don't work properly.
"Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. Now, water can flow or it can crash. Be water, my friend.”"
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You posted an old one. But the current one is easy to find. Start on lofigames.com and look up at the top where is says "roadmap" - I'd think that is pretty self explanatory.RighteousSinner wrote:http://www.lofigames.com/index.php?opti ... &Itemid=71
Anyhow the current list is here
http://www.lofigames.com/index.php?opti ... &Itemid=71
- RighteousSinner
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...They have EXACTLY THE SAME CONTENT. The pages are linked to the site resource. The only noticeable difference is the number count for social media sites.bk3000 wrote:You posted an old one. But the current one is easy to find. Start on lofigames.com and look up at the top where is says "roadmap" - I'd think that is pretty self explanatory.RighteousSinner wrote:http://www.lofigames.com/index.php?opti ... &Itemid=71
Anyhow the current list is here
http://www.lofigames.com/index.php?opti ... &Itemid=71
Considering the last update had bug fixes and this said.LoneRonin wrote:I understand that but they've been saying that for 3 months already that it would be coming in the "next couple of weeks". I'm just saying they should just work on that and get that major problem fixed instead of adding in useless walls that don't work properly.
I sincerely doubt "adding in useless walls that don't work properly" is a big priority.The big path-finding update is still to come in a month or so, so for now please be patient with the weird catapulting characters and walking through wall bugs... These will fixed with the new Havok AI system but for now, if you have any problems, here are a few common issues:
Unconscious characters teleport when picked up and put back down
Characters ignore orders to close gates
Characters walk through walls
Characters get stuck in buildings & doorways
Characters get stuck together
Be patient, if they say it's being worked on, it's being worked on. No point ranting, it won't make it come any faster.
I don't think you fully understand how difficult fixing a navmesh on an openworld game and completely rewriting the way the pathfinding works actually is. It will take months. Chris is good about keeping with updates so I sincerely doubt these issues will persist for much longer.
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