cross skill bonouses

The place to request or suggest new ideas and features.
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philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Wed Jul 23, 2014 8:22 pm

one of my pet peeves, is that when i assign a rookie to make first aid kits, they make perfect first aid kits all the time.

The same goes for a lot of other things too.

After all, if you are good at first aid, then you would also know how to really hurt someone in combat....

To add a level of realism to the game, skills should offer bonuses to other activities that are slightly related to the skill.

like science gives a small bonus to laboring, and to hitting with turrets.

first aid should add a critical hit chance, laboring should add speed to combat.

furthermore, skills should also determine crafting to an extent. like a minimum first aid requirement to make med kits at the bench, a laboring requirement for smiting

Not huge bonuses , but small ones. These small bonuses, will also help newer characters as the game gets more features and becomes more difficult.

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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Thu Jul 24, 2014 3:36 am

I believe I read a post in the past about performing different tasks also earning xp towards an appropriate Attribute in addition to the Skill.

So performing Labouring tasks will earn xp towards Strength, while working at the Fabric Loom earns xp towards Dexterity, etc.

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