v.70 It seems NPCs stop navigating just before a crash.
Traders, Beasts, Adventurers, and dust bandits stop navigating and just stand there, on the next load the game crashes... Looks like pathfinding is the cause, or else the first victim of the crash. Perhaps that is why loading near the cities can cause a crash. Do the navmeshes scale in the manner of textures and polygonal meshes?
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