[0.90.10] Gate opening still at large..

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Thu Apr 07, 2016 10:19 am

My worker units, even placed not 5 feet from the machines they are designated to operate, feel the absolute need to run 80~ feet out the door, out the first gate, and to the the distant wall to unlock/open the gate before turning around to run all the way back to use the machines. The same issue is with using beds, or pretty much any interaction of any sort with any objects. Redrawing the navmesh does nothing. They continue this nonsensical behavior. Griffin and RaeShi are the two nutjobs. (RaeShi has medic work she'll take care of first. before she'll run off to the gate before going back to the stove she's assigned to)

(your attachment size limit is too small for saved games. you should really see about increasing that if possible :\ )

Link to savegame: http://puu.sh/o9i9g/abe660ba08.rar
OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

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iflounder
Posts: 18
Joined: Fri Apr 01, 2016 11:29 pm

Thu Apr 07, 2016 2:18 pm

I also experienced this after importing into 0.90.10 from 0.90.9. My stone mine inside the walls but outside a building was unaffected along with other mining and farming machinery. I did discover a work around.I was unable to find the cause but only the machines inside of buildings where affected.

Work around: leave gate open and everything will work as intended. When you get a chance if you demolish all the items (NOT THE BUILDING) and rebuild them they work perfectly fine.

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