I like that there's hunger. I really do. Except it's broken as it is. To be fair, I imported a 68 man squad from the previous version. That being said, I think characters starve so quickly to the point that the game revolves more around feeding yourself than fighting, building, and exploring. Especially early on, when you're virtually obligated to steal or buy food, and that is hardly enough to sustain yourself on.
I like hunger, but I think it needs to be toned down a bit. So that units don't need so much food so frequently.
Issues with Hunger
I think your issue here is that you've imported 68 units before learning how to manage food. Such is the price for jumping in past all the learning curves.
There are suggestions for less micromanagement for feeding a large force, such as a dining table, and a "feed" job. But for now, building up to a point of 68 units is really the only way to sustain them. It requires you already have a farm, a skilled cook, a whole lot of backpacks, and experience in regards to management, which you completely blew off. Little of this you likely already have.
I'm currently running 40 units, though about 12 of them now are animals. 28 units, and any additional unit i recruit only requires a onetime setup to sustain them for 30 days without having to touch their food supply again.
It is something you need to build up to. You can't just leap in with that many members or you're bound to have issues.
Though in the end, food consumption rate just may end up as a slider like a lot of other things
There are suggestions for less micromanagement for feeding a large force, such as a dining table, and a "feed" job. But for now, building up to a point of 68 units is really the only way to sustain them. It requires you already have a farm, a skilled cook, a whole lot of backpacks, and experience in regards to management, which you completely blew off. Little of this you likely already have.
I'm currently running 40 units, though about 12 of them now are animals. 28 units, and any additional unit i recruit only requires a onetime setup to sustain them for 30 days without having to touch their food supply again.
It is something you need to build up to. You can't just leap in with that many members or you're bound to have issues.
Though in the end, food consumption rate just may end up as a slider like a lot of other things
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Berzerker Jay
- Posts: 482
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What Zeal said.
In the early game it's not too wise to have too many characters because of your lack of infrastructure to support them. You are 100% dependent on and therefore limited by the availability of food in stores, and with a small army of 68, that's just not going to suffice.
I recommend going no more than 8-10 squaddies to start. Mining is a really easy way to make money, if it costs a bit to get started, and it can get you enough to ensure your squad doesn't starve. Next use the extra money to purchase building materials, iron plates, and the materials you need to build some farms. From there, build your outpost and start producing food. Cook up meatwraps and you're going to be able to support a bigger army.
All in all I like the new hunger mechanic for that it lends advantages to small numbers while maintaining some challenge in keeping large numbers. It shouldn't be too easy to have a huge army.
In the early game it's not too wise to have too many characters because of your lack of infrastructure to support them. You are 100% dependent on and therefore limited by the availability of food in stores, and with a small army of 68, that's just not going to suffice.
I recommend going no more than 8-10 squaddies to start. Mining is a really easy way to make money, if it costs a bit to get started, and it can get you enough to ensure your squad doesn't starve. Next use the extra money to purchase building materials, iron plates, and the materials you need to build some farms. From there, build your outpost and start producing food. Cook up meatwraps and you're going to be able to support a bigger army.
All in all I like the new hunger mechanic for that it lends advantages to small numbers while maintaining some challenge in keeping large numbers. It shouldn't be too easy to have a huge army.
- Mattk50
- Posts: 1039
- Joined: Thu Nov 03, 2011 3:22 pm
- Location: A far away land where bug testing is entertainment.
Not that there aren't several ways to quickly be able to support 68 imported characters, pointing to your inexperience with the hunger system. Because, you can do it, if you know what your doing, but you clearly don't.
Option 1: set around half of them outside of a town mining, either manually sell or build a storage box somewhere. If you set the other half sleeping, you'll be making enough food for everyone plus some profit. If you wan't to get them all mining you will likely need to pick a town with many bars or split them between multiple towns, because one bar cant feed 60 awake characters.
Option 2: use your overwhelming military force to raid somewhere with food storage.
Option 3: Use your overwhelming military force to go hunting. if you must split your characters up into multiple groups and go looking for wolf dens/bulls/garro/anything that drops meat, set up a bunch of campfires on the spot, and cook yourself plenty of food.
Option 4: Distribute your characters around the NPC farms, work on them and get fed that way.
Option 5: use imported materials to quickly set up 3-4 wheat farms in a 100% area with one bakery and .66 silos per farm. That will be enough to feed the entire group, add greenfruit and a cookery and you multiply your nutrition point effects by making foodcubes
Im certain there's more methods i haven't thought of.
A character will starve in around 24 ingame hours, thats more than enough time to get somewhere you can do any of these things. If your importing you should also have plenty of money stored up to just, you know, buy stuff, or if you dont, sell the gear off your character's backs.
Option 1: set around half of them outside of a town mining, either manually sell or build a storage box somewhere. If you set the other half sleeping, you'll be making enough food for everyone plus some profit. If you wan't to get them all mining you will likely need to pick a town with many bars or split them between multiple towns, because one bar cant feed 60 awake characters.
Option 2: use your overwhelming military force to raid somewhere with food storage.
Option 3: Use your overwhelming military force to go hunting. if you must split your characters up into multiple groups and go looking for wolf dens/bulls/garro/anything that drops meat, set up a bunch of campfires on the spot, and cook yourself plenty of food.
Option 4: Distribute your characters around the NPC farms, work on them and get fed that way.
Option 5: use imported materials to quickly set up 3-4 wheat farms in a 100% area with one bakery and .66 silos per farm. That will be enough to feed the entire group, add greenfruit and a cookery and you multiply your nutrition point effects by making foodcubes
Im certain there's more methods i haven't thought of.
A character will starve in around 24 ingame hours, thats more than enough time to get somewhere you can do any of these things. If your importing you should also have plenty of money stored up to just, you know, buy stuff, or if you dont, sell the gear off your character's backs.
That may be a bit quick, I just wish my guys would feed themselves from the containers around.Mattk50 wrote: A character will starve in around 24 ingame hours, thats more than enough time to get somewhere you can do any of these things. If your importing you should also have plenty of money stored up to just, you know, buy stuff, or if you dont, sell the gear off your character's backs.
Marilous wrote:That may be a bit quick, I just wish my guys would feed themselves from the containers around.Mattk50 wrote: A character will starve in around 24 ingame hours, thats more than enough time to get somewhere you can do any of these things. If your importing you should also have plenty of money stored up to just, you know, buy stuff, or if you dont, sell the gear off your character's backs.
I'd like that too. Swillo suggested buildable dinner table in an earlier post, that would be great. I'd love to see people actually sitting down for a few game minutes to eat lunch.
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i4710HQ
GTX 970M 3 GB
8 GB DDR3
Sonic Master audio
Win 8.1 64-bit
- Mattk50
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- Joined: Thu Nov 03, 2011 3:22 pm
- Location: A far away land where bug testing is entertainment.
Yeah of course, there needs to be a dinner table and a "feed" function for mobile squads or maybe tacking on food distribution to the medic functionality too, but if OP wants to import 70 characters with no food in his pack and just be fine thats a bit silly.
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