Something has changed somewhere in one of the updates, so i'll look into this.
Hopefully it's a quick fix, but i'll need to do some exploring to figure out what's changed.
HH
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HHAnother update...
Version 1.3.5 -Hey guys.
1.3.4 is now released. It fixes like.. a single bug. But mostly it includes the beginning of the code needed for what i'm doing for 1.4. It also now checks the to see if you have the latest version if you're connected to the internet.
So really, it's just a test to see how much bandwidth i use with people checking their versions, and seeing if i have enough..
And i've tidied up the source code, if anyone is interested in taking a look? I'm a big fan of open source stuff, but i dunno if it would be pointless for me to comment everything if no one wants to see it
HH
Updated code for automatic updates, again this is BETA so be warned.
Added kenshi version to title bar
Yeah i have no idea what else i did or why it took me so long..
But hey ho here it is
this is the last version ill be posting on here. The plan at the moment is to have 3 seperate tools (interlinked) and have a single installed for all 3, that lets you choose which programs you want/don't want.
In the future ill be uploading some sort of updater/downloader program i've made, which means i only need to update that program when i release a new tool.
As it is, i plan to split the mod manager and save manager (I have a feeling people use the save manager more, so i'll upgrade it soon.
I will also at some point release a mod packager, when i can sit down and make it. Theres a billion if statements, and i'm deathly scared of arrays, so it takes time.
I plan to have the uploader complete sometime next weekish, but i wont release that until the packager is finished.
Then ill work on the save manager.
I hope that makes sense..


I get the feeling that the moment Kenshi is introduced to the Nexus it would immediately be crammed full of mostly naked women with 'armour' so tiny it's more of a necklace worn round the waist. Not saying there wouldn't be cool new mods filled with content but when given the freedom that's what the nexus community seems to do the most.Zaldir wrote:Maybe one day you won't have to rip off the Nexus Mod Manager - maybe one day we will have a Kenshi Nexus... I'll definitely talk to Dark0ne about it, as this game is really awesome, and the modding capabilities are great! So, if I can get him to test it out, he may be willing to open a Nexus for it once the game is "done".
If that fails, I'll simply ask him if I can write an article about Kenshi and post it in the announcements section. Maybe it will draw some more people to Kenshi and even some paying ones too.
And maybe a short interview with Chris as well, if he is interested... You know what, I'll get right onto that (I'm a staff at Nexus by the way^^)!
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