Organs&Consumables and Addiction&Disease

The place to request or suggest new ideas and features.
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ed155
Posts: 2
Joined: Tue Nov 24, 2020 4:14 pm

Tue Nov 24, 2020 6:54 pm

Hi i want this features in k2 if its possible

Organs

Sounds simple , just replace "Limbs" button with "Body" and put organs and limbs here , my suggestion is a hearth, a liver, a brain , 2 kidneys , 2 lungs, humanoid(strange) meat and skin

to operate on organs we need something like surgery table

but surgery table for animals its not necessery

We can remove or add organs and limbs yes limbs can be removed too , adding or removing limbs must be on surgery table it is not like equipping new armor

Skeletons have this button but instead of they have a motor, a capacitor , a cpu , skeleton muscles etc.

organs can be damagedbut my character is healthy damage slowly heals except skeletons

Consumables

In k1 we can consume only food but we have booze and hash too i think they can be consumed too, my solution is we need consumables slot , assign consumable and done if combat starts take a sip but there is addictions too

My idea of consumables:
Booze:Increase strength decrease dex
Hash: Increase dex decrease strength
weed: Increase perception decrease toughness
Queen's pheromones:(hiver only)small increase all stats but %85 addictive , addiction causes "entrallment" similiar to "Obedient slave"
and withdrawal effects terrible

Disease

I think we need diseases ,diseases can damage organs affects stats etc. diseases makes some places really dangerous

and finally i thank you for making best game ever
NOTE: Sorry for my bad english i'm still learning

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Tue Dec 01, 2020 3:35 pm

ed155 wrote:
Tue Nov 24, 2020 6:54 pm
Consumables

In k1 we can consume only food but we have booze and hash too i think they can be consumed too, my solution is we need consumables slot , assign consumable and done if combat starts take a sip but there is addictions too

My idea of consumables:
Booze:Increase strength decrease dex
Hash: Increase dex decrease strength
weed: Increase perception decrease toughness
Queen's pheromones:(hiver only)small increase all stats but %85 addictive , addiction causes "entrallment" similiar to "Obedient slave"
and withdrawal effects terrible

Disease

I think we need diseases ,diseases can damage organs affects stats etc. diseases makes some places really dangerous
I have often wished that we could consume items in Kenshi. But I think your list is a bit off.
Booze: increase Strength, toughness, bleeding speed, decrease dex, dodge, all skills, and hunger.
Hash/weed: Increase hunger, decrease all stats, induce deep sleep with 2x healing.

Over use of any of them causes addiction which would require constant resupply, leading to liver damage and permanent skill and stat loss possibly leading to disease and death.

I think that would be more accurate.

ed155
Posts: 2
Joined: Tue Nov 24, 2020 4:14 pm

Fri Dec 04, 2020 9:21 am

swillo wrote:
Tue Dec 01, 2020 3:35 pm
ed155 wrote:
Tue Nov 24, 2020 6:54 pm
Consumables

In k1 we can consume only food but we have booze and hash too i think they can be consumed too, my solution is we need consumables slot , assign consumable and done if combat starts take a sip but there is addictions too

My idea of consumables:
Booze:Increase strength decrease dex
Hash: Increase dex decrease strength
weed: Increase perception decrease toughness
Queen's pheromones:(hiver only)small increase all stats but %85 addictive , addiction causes "entrallment" similiar to "Obedient slave"
and withdrawal effects terrible

Disease

I think we need diseases ,diseases can damage organs affects stats etc. diseases makes some places really dangerous
I have often wished that we could consume items in Kenshi. But I think your list is a bit off.
Booze: increase Strength, toughness, bleeding speed, decrease dex, dodge, all skills, and hunger.
Hash/weed: Increase hunger, decrease all stats, induce deep sleep with 2x healing.

Over use of any of them causes addiction which would require constant resupply, leading to liver damage and permanent skill and stat loss possibly leading to disease and death.

I think that would be more accurate.
I think you understand the idea , maybe organ trade can be added too for black market

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