Hi i want this features in k2 if its possible
Organs
Sounds simple , just replace "Limbs" button with "Body" and put organs and limbs here , my suggestion is a hearth, a liver, a brain , 2 kidneys , 2 lungs, humanoid(strange) meat and skin
to operate on organs we need something like surgery table
but surgery table for animals its not necessery
We can remove or add organs and limbs yes limbs can be removed too , adding or removing limbs must be on surgery table it is not like equipping new armor
Skeletons have this button but instead of they have a motor, a capacitor , a cpu , skeleton muscles etc.
organs can be damagedbut my character is healthy damage slowly heals except skeletons
Consumables
In k1 we can consume only food but we have booze and hash too i think they can be consumed too, my solution is we need consumables slot , assign consumable and done if combat starts take a sip but there is addictions too
My idea of consumables:
Booze:Increase strength decrease dex
Hash: Increase dex decrease strength
weed: Increase perception decrease toughness
Queen's pheromones:(hiver only)small increase all stats but %85 addictive , addiction causes "entrallment" similiar to "Obedient slave"
and withdrawal effects terrible
Disease
I think we need diseases ,diseases can damage organs affects stats etc. diseases makes some places really dangerous
and finally i thank you for making best game ever
NOTE: Sorry for my bad english i'm still learning
Organs&Consumables and Addiction&Disease
I have often wished that we could consume items in Kenshi. But I think your list is a bit off.ed155 wrote: ↑Tue Nov 24, 2020 6:54 pmConsumables
In k1 we can consume only food but we have booze and hash too i think they can be consumed too, my solution is we need consumables slot , assign consumable and done if combat starts take a sip but there is addictions too
My idea of consumables:
Booze:Increase strength decrease dex
Hash: Increase dex decrease strength
weed: Increase perception decrease toughness
Queen's pheromones:(hiver only)small increase all stats but %85 addictive , addiction causes "entrallment" similiar to "Obedient slave"
and withdrawal effects terrible
Disease
I think we need diseases ,diseases can damage organs affects stats etc. diseases makes some places really dangerous
Booze: increase Strength, toughness, bleeding speed, decrease dex, dodge, all skills, and hunger.
Hash/weed: Increase hunger, decrease all stats, induce deep sleep with 2x healing.
Over use of any of them causes addiction which would require constant resupply, leading to liver damage and permanent skill and stat loss possibly leading to disease and death.
I think that would be more accurate.
I think you understand the idea , maybe organ trade can be added too for black marketswillo wrote: ↑Tue Dec 01, 2020 3:35 pmI have often wished that we could consume items in Kenshi. But I think your list is a bit off.ed155 wrote: ↑Tue Nov 24, 2020 6:54 pmConsumables
In k1 we can consume only food but we have booze and hash too i think they can be consumed too, my solution is we need consumables slot , assign consumable and done if combat starts take a sip but there is addictions too
My idea of consumables:
Booze:Increase strength decrease dex
Hash: Increase dex decrease strength
weed: Increase perception decrease toughness
Queen's pheromones:(hiver only)small increase all stats but %85 addictive , addiction causes "entrallment" similiar to "Obedient slave"
and withdrawal effects terrible
Disease
I think we need diseases ,diseases can damage organs affects stats etc. diseases makes some places really dangerous
Booze: increase Strength, toughness, bleeding speed, decrease dex, dodge, all skills, and hunger.
Hash/weed: Increase hunger, decrease all stats, induce deep sleep with 2x healing.
Over use of any of them causes addiction which would require constant resupply, leading to liver damage and permanent skill and stat loss possibly leading to disease and death.
I think that would be more accurate.
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