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Skeletons Not able to carry bodies in water
Posted: Sun Jul 15, 2018 5:29 pm
by drorpre
It's strange that Skeletons are able to carry people underwater, shouldn't they either drown or the Skeletons should just not be able too. It can also break the game to avoid obstacles, having skeletons carry team members to avoid dangerous biomes and hostile factions.
Re: Skeletons Not able to carry bodies in water
Posted: Sun Jul 15, 2018 11:08 pm
by Ocram
If you are referring to the acid water part, hivers are immune, Beep wouldn't care swimming in it, a human would take acid damage even if carried.
Might wanna merge with
viewtopic.php?p=63487#p63487
Re: Skeletons Not able to carry bodies in water
Posted: Sun Jul 15, 2018 11:31 pm
by Sol Lignum
Should totally be merged. Not sure what is meant by protection against hazards, but the main point seems to be just that: immersion breaking due to lack of drowning mechanics.
Re: Skeletons Not able to carry bodies in water
Posted: Sun Jul 15, 2018 11:43 pm
by drorpre
By protection against hazards i mean not getting killed by Gorillos and Beak Things who don't usually go in water and this way you can cheese yourself out of the dangerous situations. For example not long before this screenshot was taken Beep got knocked out by a Gorillo, but in the water they don't attack you.
Also i don't know how to merge topics...
Re: Skeletons Not able to carry bodies in water
Posted: Sun Jul 15, 2018 11:48 pm
by Sol Lignum
drorpre wrote: ↑Sun Jul 15, 2018 11:43 pm
(stuff about angry Gorillos)...
Ahh, i see now! So it could break the gameplay along with immersion. I remember numerous cases where some river raptors has been attacking my guys from underneath the water though, so i genuinely thought they can do it.
Don't worry about merging, it's moderator's ability

Re: Skeletons Not able to carry bodies in water
Posted: Sun Jul 15, 2018 11:59 pm
by drorpre
Maybe Skeleton's could take permanent damage from saltwater, after all they are machines. and it could also help Skeletons getting high swimming skill.