0.45 Bug List (what ive noticed)

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karnsetheron
Posts: 37
Joined: Fri Aug 02, 2013 8:06 am
Location: Washington, DC
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Mon Aug 05, 2013 10:18 am

50 Characters disables saving in the game (it crashes)

5 or more characters in the same spot results in them becoming "stuck" together.

Editing base weapon states makes traders disappear in game. You can still trade with them, but they are invisible. Same locations.

Editor crashes if you try and create more than 14 types of starting groups.

Game auto crashes if you attempt to spawn with more than 150 units.

You can script in a squad system. However when you do this, the game will freeze every time exactly 14:022 seconds into the game. I havent been able to find out what causes it yet. Will update when i have more info on this.

Fighting more than 40 enemies at once causes the game to crash.

If there are more than 40 bodies on the ground at any given moment in time, the game crashes.

*this is just what i have noticed. I have a nearly top of the line PC (as much as you can have one that is). If i am having problems with these issues others probably are as well. :)*
Why yes, I just destroyed your army, burned your city to the ground, and terrorized the entire continent by myself. Tea?

lordmatiz
Posts: 2
Joined: Fri Aug 09, 2013 2:20 pm

Fri Aug 09, 2013 3:00 pm

Hello!
I bought game yesterday and saw few bugs:

Near mountains faction war seems to make bands stuck (like when 1 group is lower, 2nd is higher, both wanna fight each other, but there is no pass).

There is no adnotation that you require new research table for next tier research to be availiable.

It's SO HARD to hit fleeing enemy, even when he is crippled he evades easily - Samurai has to stop, prepare weapon and then eventually he tries to hit. There should be something like charge attack.

Soldiers tries to hit from too far and misses - usually doesen't come near enemy before.

(Not bug but my observation) - There is too small difference between skilled and unskilled fighter. IMHO it's wierd that my skilled samurai can't kill 2 rookies.

Small Shack's doors open way too slow... On game timer says it's like 6-8 minutes before you can enter/exit closed building.

Pathfinder fails at Smal Shack's ramp. Characters tend to walk around and stand in the middle of wall (outside) and only after longer time he realizes that he can walk on ramp.

Upgrading buildings - I have absolutely no idea why you make less working space at different building as their tier goes up. Like well - 1st tier has 1 working space, 2nd tier and 3rd has 0. Sadly 2nd and 3rd tiers give less water than good worker. I also noticed that when i built 2nd well they synchronized and both gave only 1 water when they hit 100%.

I play on very weak laptop, and on minimal graphics all buildings are... blinking I mean the mesh on roofs tend to turn darker and lighter very frequently.

Huge FPS drop in cities or near bigger group of characters. I think you should add other models for distant/very distant objects and characters.

I have no idea why bad reputation (-) is green, while positive reputation (+) is red :)

Its very easy to get lost, compass or sizeable minimap would be great.

Save-load when you are carying somebody will put that guy on the ground, and if he is wounded and looted bounty guy he will run around evading your hits for half an hour... :(

When few characters are making a building and they all run out of materials, they will ALL go to chest and carry as much building materials as they can.

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