new player bugs/feedback
Posted: Sat Apr 06, 2013 7:08 pm
Put some hours into the game. Very frustrating at first until you figure everything out.
First the bugs:
1. Selling sometimes makes your bank go negative and you have to restart - its been reported but should be a huge priority for hotfix.
2. Enemies sometimes spawn in areas that can't be accessed. Don't allow NPCs to spawn on plateaus etc. This can severely break the other AI's trying to attack the mobs.
3. Players sometimes get trapped inside inns (places that sell beds). You have to start over if you get stuck.
4. Some city walls can't be crossed from section to section.
5. Terrain crossing is very untested. There is even a city with a 2 entrances on top of a mountain where one of the entrances cannot be used. Many places look like they can be crossed through a pass - but cannot.
6. Having more than one player loot at a time is broken. Would be nice if you didn't have to do it one at a time.
Now some high priority feedback:
1. Fix the above bugs before moving on to other things.
2. There should be a terrain overlay that can be toggled - showing where the AI can path and where it cannot (perpetuum online is a game that has this feature to see what I'm talking about - basically an outline showing where you are allowed to go.)
3. You must implement key bindings. Having a key like control be your camera rotation is completely awkward (you have to bend your thumb back while using wasd). Allow me to remap all the command keys exactly where I want them. Allow me to pick what mouse button does what function.
4. All windows should be movable and resizable. A good interface is more important than content early in the games cycle - allowing player choice is huge.
And some general feedback:
The RPG part of the RPG is totally missing content-wise. I think it's better to finish the content you have, then to move on to new content like crafting. Make exploring the existing cities worthwhile - right now they are very unrewarding to explore. I went to all the cities, and now that I know which one I think is the best (3 weapon shops) I would never go to any of the others. The terrain needs easter eggs - some interesting things to find and discover as you travel. More rare mobs that are not the typical roaming ninjas/bandits/whatever. At a certain point you have to start killing the good NPC's to get better gear or have good fights, which is fine but a bit odd for a sandbox.
After this stuff is in - THEN I would start working on the crafting.
First the bugs:
1. Selling sometimes makes your bank go negative and you have to restart - its been reported but should be a huge priority for hotfix.
2. Enemies sometimes spawn in areas that can't be accessed. Don't allow NPCs to spawn on plateaus etc. This can severely break the other AI's trying to attack the mobs.
3. Players sometimes get trapped inside inns (places that sell beds). You have to start over if you get stuck.
4. Some city walls can't be crossed from section to section.
5. Terrain crossing is very untested. There is even a city with a 2 entrances on top of a mountain where one of the entrances cannot be used. Many places look like they can be crossed through a pass - but cannot.
6. Having more than one player loot at a time is broken. Would be nice if you didn't have to do it one at a time.
Now some high priority feedback:
1. Fix the above bugs before moving on to other things.
2. There should be a terrain overlay that can be toggled - showing where the AI can path and where it cannot (perpetuum online is a game that has this feature to see what I'm talking about - basically an outline showing where you are allowed to go.)
3. You must implement key bindings. Having a key like control be your camera rotation is completely awkward (you have to bend your thumb back while using wasd). Allow me to remap all the command keys exactly where I want them. Allow me to pick what mouse button does what function.
4. All windows should be movable and resizable. A good interface is more important than content early in the games cycle - allowing player choice is huge.
And some general feedback:
The RPG part of the RPG is totally missing content-wise. I think it's better to finish the content you have, then to move on to new content like crafting. Make exploring the existing cities worthwhile - right now they are very unrewarding to explore. I went to all the cities, and now that I know which one I think is the best (3 weapon shops) I would never go to any of the others. The terrain needs easter eggs - some interesting things to find and discover as you travel. More rare mobs that are not the typical roaming ninjas/bandits/whatever. At a certain point you have to start killing the good NPC's to get better gear or have good fights, which is fine but a bit odd for a sandbox.
After this stuff is in - THEN I would start working on the crafting.