Release plans

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Captain Deathbeard
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Thu Dec 31, 2009 1:15 am

Here's my update schedule for the next couple of months:

Next release 0.12 [late January]:
-pathfinding
-performance improvement + crash fixing
-1 small town
-very basic villager and bandit AI

Release 0.14 [Another month]:
- more performance improvement + crash fixing
- re-tuning of combat and stats
- shops and weapons
- more AI (travelling traders, guards etc)

Release 0.16 [Another month]:
- some armour and clothes
- functional doors, gates and walls, that can be busted down by the AI (beginning stage for sieges)
- more believable AI, jobs, simple factions, trading
- buying buildings
- character hair and skins

Release 0.18:
- first official (unfinished) release, cost: 5 euros.


and so on.

Zephyr8965
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Joined: Thu Aug 27, 2009 9:10 pm

Sat Jan 02, 2010 6:21 pm

Yay, release plans yet to be delayed. ;P J/k

I was actually thinking about throwing a post up to ask you about when you were planning the next update, then saw this. XD

wazupwolff
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Sun Jan 10, 2010 9:27 pm

5 euros is how much in american dollars?

Windexglow
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Thu Jan 14, 2010 3:02 am

Exchange rate is around 1:2. So $10

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War
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Location: who wants to know? =.=

Thu Jan 14, 2010 7:28 am

Will 0.18 be released with any fixes?

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Captain Deathbeard
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Thu Jan 14, 2010 2:37 pm

yeah I'm just not predicting them yet.

And 5 euros is closer to 7 dollars

Lyze
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Sun Jan 17, 2010 3:21 am

I must say, from what I've seen of the bug-testing preview release, I intend to purchase very early on. I have an ATI card, so I didn't venture far before heading to the forum for the characterSkins.material fix, but I like the simple elegance of the user interface.

Zephyr8965
Posts: 117
Joined: Thu Aug 27, 2009 9:10 pm

Sun Jan 17, 2010 8:30 am

So far, I'm just loving everything about Kenshi. It has a developer that's not afraid to speak to his fans and is very talented in game design, it has a very ambitious goal, but far from an unreachable one, should the developer keep interest in his own project, and it's already got a great start. Sure, the first version was riddled with bugs and problems, but it wasn't even intended for an alpha release, so that's entirely understandable. Even with it being as early on as it is in development, it still manages to be fun to mess around with it.


But ya, so, since I hadn't posted on the forums in a while, I thought I'd hop on and ramble on about the awesomeness that is Kenshi to make up for it.

Zephyr8965
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Fri Jan 22, 2010 4:45 am

Herro? Anyone alive?

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War
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Location: who wants to know? =.=

Fri Jan 22, 2010 11:50 am

Doesn't look like it =P

Though its near the end of the month so hopefully the release cant be to far away

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Captain Deathbeard
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Fri Jan 22, 2010 2:46 pm

End of january... yessss....

By the way I just tripled the framerate.

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War
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Location: who wants to know? =.=

Fri Jan 22, 2010 5:36 pm

Chris_The_Great wrote:By the way I just tripled the framerate.
Thats...good?

Zephyr8965
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Joined: Thu Aug 27, 2009 9:10 pm

Sat Jan 23, 2010 1:39 am

Chris_The_Great wrote:End of january... yessss....

By the way I just tripled the framerate.
Chris, you are a sexy beast.

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Captain Deathbeard
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Sat Jan 23, 2010 2:52 pm

Yes. Yes I am.

Zephyr8965
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Sat Jan 23, 2010 7:15 pm

Lol, I always find it amusing how much faster you sometimes respond to those posts than others. XD

Shoelip
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Sun Jan 24, 2010 5:15 pm

The end is near! If everything's running according to plan the new version should be out any day now! With pathfinding!

Zephyr8965
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Sun Jan 24, 2010 6:39 pm

Lies.

Shoelip
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Sun Jan 31, 2010 5:59 pm

I don't know about that, but unless he puts it out today it's officially delayed. :(

Shoelip
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Tue Feb 09, 2010 11:34 pm

Damn it sucks to be right... :(

How are things coming on the release if you can say?

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Captain Deathbeard
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Wed Feb 10, 2010 2:58 pm

Any day now. Was going to be yesterday but I keep getting hit by last minute bugs.

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