Crash on New Game
The game simply crashed after I started a new game after updating. I got to the UI of making a new character, but no 3d was drawn before it crashed.
- Attachments
-
- crashDump0.27.1.zip
- (234.22 KiB) Downloaded 180 times
My music page (Toxiciron)(Soundcloud http://soundcloud.com/toxiciron/)
My game page (Intactilis Regnum)(Crydev http://www.crydev.net/project_db.php?ac ... ct_id=3633)
My game page (Intactilis Regnum)(Crydev http://www.crydev.net/project_db.php?ac ... ct_id=3633)
- Captain Deathbeard
- Developer
- Posts: 1831
- Joined: Thu Jul 03, 2008 12:04 pm
- Location: UK
- Contact:
What version did you update from?
Can you send me ogre.log?
Can you send me ogre.log?
What did I update from? Oooh... that's a tough question...
I was able to get past the crash and start up a new game though, so it isn't TOO big a deal. So I'm guessing ogre.log has changed by now because I've restarted it. Also, I'm having a weird problem very similar to what I had a LONG time ago where the sand texture's alpha is all messed up. It used to just be completely invisible except for mountainy rocks, but now the sand is predominantly black. Pitch black. It seems to look like some sort of texture blending issue... I figure that this is enough to warrant an investigation into my ogre.log by itself, so I will upload it here regardless of what the original bug report was.
EDIT: I tried to upload the log but it said that extension wasn't allowed... I'm too lazy to fix it, so I'll just copy it onto a spoiler.
I was able to get past the crash and start up a new game though, so it isn't TOO big a deal. So I'm guessing ogre.log has changed by now because I've restarted it. Also, I'm having a weird problem very similar to what I had a LONG time ago where the sand texture's alpha is all messed up. It used to just be completely invisible except for mountainy rocks, but now the sand is predominantly black. Pitch black. It seems to look like some sort of texture blending issue... I figure that this is enough to warrant an investigation into my ogre.log by itself, so I will upload it here regardless of what the original bug report was.
EDIT: I tried to upload the log but it said that extension wasn't allowed... I'm too lazy to fix it, so I'll just copy it onto a spoiler.
Code: Select all
00:29:02: Creating resource group General
00:29:02: Creating resource group Internal
00:29:02: Creating resource group Autodetect
00:29:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
00:29:02: Registering ResourceManager for type Material
00:29:02: Registering ResourceManager for type Mesh
00:29:02: Registering ResourceManager for type Skeleton
00:29:02: MovableObjectFactory for type 'ParticleSystem' registered.
00:29:02: OverlayElementFactory for type Panel registered.
00:29:02: OverlayElementFactory for type BorderPanel registered.
00:29:02: OverlayElementFactory for type TextArea registered.
00:29:02: Registering ResourceManager for type Font
00:29:02: ArchiveFactory for archive type FileSystem registered.
00:29:02: ArchiveFactory for archive type Zip registered.
00:29:02: DDS codec registering
00:29:02: FreeImage version: 3.13.1
00:29:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
00:29:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
00:29:02: Registering ResourceManager for type HighLevelGpuProgram
00:29:02: Registering ResourceManager for type Compositor
00:29:02: MovableObjectFactory for type 'Entity' registered.
00:29:02: MovableObjectFactory for type 'Light' registered.
00:29:02: MovableObjectFactory for type 'BillboardSet' registered.
00:29:02: MovableObjectFactory for type 'ManualObject' registered.
00:29:02: MovableObjectFactory for type 'BillboardChain' registered.
00:29:02: MovableObjectFactory for type 'RibbonTrail' registered.
00:29:02: Loading library .\Plugin_OctreeSceneManager
00:29:02: Installing plugin: Octree & Terrain Scene Manager
00:29:02: Plugin successfully installed
00:29:02: Loading library .\Plugin_ParticleFX
00:29:02: Installing plugin: ParticleFX
00:29:02: Particle Emitter Type 'Point' registered
00:29:02: Particle Emitter Type 'Box' registered
00:29:02: Particle Emitter Type 'Ellipsoid' registered
00:29:02: Particle Emitter Type 'Cylinder' registered
00:29:02: Particle Emitter Type 'Ring' registered
00:29:02: Particle Emitter Type 'HollowEllipsoid' registered
00:29:02: Particle Affector Type 'LinearForce' registered
00:29:02: Particle Affector Type 'ColourFader' registered
00:29:02: Particle Affector Type 'ColourFader2' registered
00:29:02: Particle Affector Type 'ColourImage' registered
00:29:02: Particle Affector Type 'ColourInterpolator' registered
00:29:02: Particle Affector Type 'Scaler' registered
00:29:02: Particle Affector Type 'Rotator' registered
00:29:02: Particle Affector Type 'DirectionRandomiser' registered
00:29:02: Particle Affector Type 'DeflectorPlane' registered
00:29:02: Plugin successfully installed
00:29:02: Loading library .\Plugin_CgProgramManager
00:29:02: Installing plugin: Cg Program Manager
00:29:02: Plugin successfully installed
00:29:02: Loading library .\RenderSystem_Direct3D9
00:29:02: Installing plugin: D3D9 RenderSystem
00:29:02: D3D9 : Direct3D9 Rendering Subsystem created.
00:29:02: D3D9: Driver Detection Starts
00:29:02: D3D9: Driver Detection Ends
00:29:02: Plugin successfully installed
00:29:02: Loading library .\Plugin_AdVantageTerrainSceneManager
00:29:02: Installing plugin: AdVantage Terrain Scene Manager
00:29:02: Plugin successfully installed
00:29:02: Loading library .\caelum
00:29:02: Installing plugin: Caelum
00:29:02: Caelum plugin version 0.5.0 installed
00:29:02: Plugin successfully installed
00:29:02: *-*-* OGRE Initialising
00:29:02: *-*-* Version 1.7.1 (Cthugha)
00:29:02: Creating resource group BLOODSPLATS
00:29:02: Added resource location './data/materials/blood/splats' of type 'FileSystem' to resource group 'BLOODSPLATS'
00:29:02: Creating resource group Bootstrap
00:29:02: Added resource location './data/meshes/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
00:29:02: Creating resource group Caelum
00:29:02: Added resource location './data/materials/caelum' of type 'FileSystem' to resource group 'Caelum'
00:29:02: Added resource location './data/materials/_programs' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/materials/_scripts' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/materials/_textures' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/materials/ffuu' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/materials/sshadow' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/shaders' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/meshes' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/icons' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/gui' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/gui/buildings' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/gui/items' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/gui/old' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/gui/fonts' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/human' of type 'FileSystem' to resource group 'General'
00:29:02: Added resource location './data/gui/rbgui default' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/gui/MyGUI_Media' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/gui/MyGUI_Media/schemes' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/gui/tuts' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/land/_splats' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/nature' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/nature/sky' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/armsA' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/Test01' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/windmill' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/hq' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/houses' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/misc' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/hangar' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/tower' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/techtowers' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/resourcer' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/walls' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/materials' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/materials/interiors' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/materials/_tests' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/materials/moor' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/bunkerhouse' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/bunkerhouse/combos' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/bunkerhouse/combos/71' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/blackmarket' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/doors' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/furniture' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/buildings/furniture/materials' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/materials/texture lab/metal' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/character/' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/character/materials' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/character/skins' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/character/meshes' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/character/portraits' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/character/hair' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/character/hair/meshes' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/character/hair/textures' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/materials/shaders' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/materials/scripts' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/materials/shadow' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/materials/particle' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/materials/blood' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/materials/HDRfiles' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/materials/hdrlib' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/materials/blur' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/materials/grass' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/materials/ssao' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data\materials\pixelblurMedia\DeferredShadingMedia' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data\materials\pixelblurMedia' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/misc' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/armour' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/armour/medplate' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/armour/jacket' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/armour/pants' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/armour/boots' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/armour/head' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/armour/bags' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/armour/coat' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/armour/gi' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/armour/meshes' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/weapons' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/weapons/icons' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/weapons/mesh' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/weapons/tex' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/items/clothing' of type 'FileSystem' to resource group 'General'
00:29:03: Added resource location './data/materials/cubemapsJS.zip' of type 'Zip' to resource group 'General'
00:29:03: Creating resource group Heightmaps
00:29:03: Added resource location './data/land/grasssplits' of type 'FileSystem' to resource group 'Heightmaps'
00:29:03: Creating resource group Hydrax
00:29:03: Added resource location './data/materials/hydrax' of type 'FileSystem' to resource group 'Hydrax'
00:29:03: Creating resource group Overlaymaps
00:29:03: Added resource location './data/land/overlaymaps' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Added resource location './data/materials/SkyX' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Added resource location './data/land/split' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Added resource location './data/land/_splats' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Added resource location './data/land/textures' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Added resource location './data/land/textures/incoming' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Added resource location './data/land/textures/done' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Added resource location './data/land/heightmaps' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Added resource location './data/land/datasrcs' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Added resource location './data/materials/PLSM2materials/scripts' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Added resource location './data/materials/PLSM2materials/programs' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Added resource location './data/materials/' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Added resource location './data/land' of type 'FileSystem' to resource group 'Overlaymaps'
00:29:03: Creating resource group PLSM2
00:29:03: Added resource location './data/land/split' of type 'FileSystem' to resource group 'PLSM2'
00:29:03: Added resource location './data/land/splats' of type 'FileSystem' to resource group 'PLSM2'
00:29:03: Creating resource group SkyX
00:29:03: Added resource location './data/materials/SkyX' of type 'FileSystem' to resource group 'SkyX'
00:29:03: Creating resource group WOUNDS
00:29:03: Added resource location './data/materials/blood/wounds' of type 'FileSystem' to resource group 'WOUNDS'
00:29:03: Creating resource group foliage
00:29:03: Added resource location './data/foliage/temporary stuff/grass' of type 'FileSystem' to resource group 'foliage'
00:29:03: Added resource location './data/foliage/temporary stuff/trees2' of type 'FileSystem' to resource group 'foliage'
00:29:03: Added resource location './data/foliage/temporary stuff/trees' of type 'FileSystem' to resource group 'foliage'
00:29:03: Added resource location './data/foliage/temporary stuff' of type 'FileSystem' to resource group 'foliage'
00:29:03: Added resource location './data/foliage/Trees' of type 'FileSystem' to resource group 'foliage'
00:29:03: Added resource location './data/foliage/Textures' of type 'FileSystem' to resource group 'foliage'
00:29:03: Added resource location './data/foliage/grass' of type 'FileSystem' to resource group 'foliage'
00:29:03: Added resource location './data/foliage/rocks' of type 'FileSystem' to resource group 'foliage'
00:29:03: Added resource location './data/foliage' of type 'FileSystem' to resource group 'foliage'
00:29:03: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
00:29:03: D3D9 : RenderSystem Option: FSAA = 0
00:29:03: D3D9 : RenderSystem Option: Floating-point mode = Fastest
00:29:03: D3D9 : RenderSystem Option: Full Screen = Yes
00:29:03: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics Family
00:29:03: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
00:29:03: D3D9 : RenderSystem Option: VSync = No
00:29:03: D3D9 : RenderSystem Option: VSync Interval = 1
00:29:03: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
00:29:03: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
My music page (Toxiciron)(Soundcloud http://soundcloud.com/toxiciron/)
My game page (Intactilis Regnum)(Crydev http://www.crydev.net/project_db.php?ac ... ct_id=3633)
My game page (Intactilis Regnum)(Crydev http://www.crydev.net/project_db.php?ac ... ct_id=3633)
- Captain Deathbeard
- Developer
- Posts: 1831
- Joined: Thu Jul 03, 2008 12:04 pm
- Location: UK
- Contact:
Yeah the log is no good unless it crashed last.
How did you fix it? What changed?
How did you fix it? What changed?
Well it was a little while ago... I don't exactly remember what I did, but I think all I did was try again right after it crashed the first time.
My music page (Toxiciron)(Soundcloud http://soundcloud.com/toxiciron/)
My game page (Intactilis Regnum)(Crydev http://www.crydev.net/project_db.php?ac ... ct_id=3633)
My game page (Intactilis Regnum)(Crydev http://www.crydev.net/project_db.php?ac ... ct_id=3633)
- Captain Deathbeard
- Developer
- Posts: 1831
- Joined: Thu Jul 03, 2008 12:04 pm
- Location: UK
- Contact:
Try setting "No Terrain Cutting" in the options menu
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