toxiciron wrote:
My suggestions have a greater feel of realism than of RPG-ness. Have you ever played Mount and Blade? That is exactly like what I'm thinking for the recruitment system. It wasn't "stupid" for that game, it worked very well. It was FUN. I'm just trying to make suggestions that will want to convince players to play by themselves for the MMO style camera to work. Way to miss the point of my post. Otherwise it's a completely useless suggestion in the first place, as development time could be used for more useful things, and I'm not about to go bashing people's ideas. Mount and Blade is actually a very similar game to Kenshi in terms of gameplay style, before you dismiss it as completely unrelated, as I feel you may do. And seriously, when I signed up for this forum, I did it to have fun talking to people and being positive and constructive, not to have a bunch of assholes telling me how "stupid" my ideas are. It's inconceivable to me that people can be such douche bags just to seem intellectually higher up. That's something teenagers do.
Except this is Kenshi, and we're already going to have to pay for food, and armor, and weapons, and this is squad based not solo play. You're literally not supposed to play alone. That completely defeats the point of playing a "squad-based" game. The reason why everyone isn't jumping at this thread is because nobody plays solo except for people who really like making things as impossible as can be for themselves, which is understandable, but if 1,000,000 people played this game, 10,000 or less would play solo. It is just a hassle and the only ways to make money right now are looting and trading. You'd have to constantly loot if you wanted a massive trading caravan cause you have to pay them all. Not everybody wants to loot. Do you think the Dust Bandits pay their people? Or that the Hungry Bandits do? If you're a criminal and you don't want to pay you seriously have to play alone? If you lost relationships with everyone and couldn't trade and make money and your only hope was to loot building materials off traders to start a business, your numbers would dwindle until you have a lone person doing something impossible. All it does is restrict your gameplay.
I can personalize and name my characters, but I can't keep them from gouging my money from me? Okay. Also
http://www.lofigames.com/phpBB3/viewtop ... g&start=40
Chris said,
"I will add employees that you pay a wage some day (mercs, miners, shopkeepers) as an alternative to slaves. But core player characters will always be rent-free. It just feels better that way.
I can control loot-income easily enough I think with the things mentioned. Tolls at key choke-points and bridges is a good idea too. Taxes I plan to have if you have businesses in a town, but I can't think of a convenient way of taxing wandering traders without it being a pain."
Core players will always be rent free.