Modding requests
- ArcaneSaint
- Posts: 255
- Joined: Thu Sep 08, 2011 4:02 pm
- Location: Belgium
Ok guys, I know the game isn't released just yet, but I thought it'd be nice to see what additional content you'd like to see first, this thread can also be used after the release to keep modding requests centered in one place (or perhaps an additional modding board will be created by then). Though I won't start modding until I've played the game for a good bit, and my first stuff will be fairly simple, as I will need to get familial to the modding environment.
I've made a list of stuff I think shouldn't be too hard to make. Note though that I do not do graphics, if you want custom graphics you'll have to do them yourself.
If you have any ideas feel free to leave them here.
I've made a list of stuff I think shouldn't be too hard to make. Note though that I do not do graphics, if you want custom graphics you'll have to do them yourself.
If you have any ideas feel free to leave them here.
They may take our bees, but they'll never take our piе!
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[spoiler]Do spoiler tags work yet?[/spoiler]
[s]what about strike-trough?[/s]
Kenshi Modding Tutorial
This link kills spam
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SynysterOne
- Posts: 297
- Joined: Wed Oct 12, 2011 10:04 pm
An incredibly extensive cave system.
And I know it's not supposed to be in the game. BUT, I WILL get a dragon in there somewhere, somehow.
And I know it's not supposed to be in the game. BUT, I WILL get a dragon in there somewhere, somehow.
Joined:
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I've been here waiting.
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
- ArcaneSaint
- Posts: 255
- Joined: Thu Sep 08, 2011 4:02 pm
- Location: Belgium
Well, there are supposed to be wild animals in there (in a future version), so the AI coding for semi-sentient aggressive beings is already there (in the future version), so all you have to do is make a dragon model and you'd have a dragon. To make the wretched thing fly on the other hand...
Though if your dragon is a cave-dragon variety, it doesn't need to be able to fly.
And I suppose an extensive (why do I keep writing this as "expensive"?) cave system would just require some map editing. Depending on how large and detailed you want the caves to be, a few weeks to months would suffice to create them.
Though if your dragon is a cave-dragon variety, it doesn't need to be able to fly.
And I suppose an extensive (why do I keep writing this as "expensive"?) cave system would just require some map editing. Depending on how large and detailed you want the caves to be, a few weeks to months would suffice to create them.
They may take our bees, but they'll never take our piе!
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[s]what about strike-trough?[/s]
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[spoiler]Do spoiler tags work yet?[/spoiler]
[s]what about strike-trough?[/s]
Kenshi Modding Tutorial
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But for the powerful NPC i would suggest waiting until a level that the community thinks is good. I say that because while we have a rough idea we don't know what a level could be. Also will the NPC be powerful on his own or is he powerful because he has alot of friends?
- ArcaneSaint
- Posts: 255
- Joined: Thu Sep 08, 2011 4:02 pm
- Location: Belgium
I was thinking along the lines of a bounty hunter that starts tracking you down once you reach a certain level/fame, he'd be powerful on his own, having very high fighting skills and such.
Kind of like the various bounty hunters you can meet in Fallout (who attack you if your karma if high/low), or the assassins that sometimes sneak up on you when you sleep in Morrowind (can't remember the exact requirements for that to happen, but it happened).
Though depending on how advanced the AI can work, I suppose I could also make the hunter an NPC with a gift for turning people against you, coming at you with huge waves of thugs and mercenaries.
Kind of like the various bounty hunters you can meet in Fallout (who attack you if your karma if high/low), or the assassins that sometimes sneak up on you when you sleep in Morrowind (can't remember the exact requirements for that to happen, but it happened).
Though depending on how advanced the AI can work, I suppose I could also make the hunter an NPC with a gift for turning people against you, coming at you with huge waves of thugs and mercenaries.
They may take our bees, but they'll never take our piе!
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[s]what about strike-trough?[/s]
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[spoiler]Do spoiler tags work yet?[/spoiler]
[s]what about strike-trough?[/s]
Kenshi Modding Tutorial
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Cool, that would be awesome. I can imagine it now, you are on a trading run with your faithful minions and BAM he comes in and kills all of them and almost stabs you to death before you run away. You run into town and with the town guards you barely stop him.
- ArcaneSaint
- Posts: 255
- Joined: Thu Sep 08, 2011 4:02 pm
- Location: Belgium
Yeah, it'd add an element of fear in the game, making people more careful about who they anger (chances of the hunter spawning would increase when powerful people are mad at you).
But that's a project for later in the game, once the AI is finished. I don't think this'll be possible to make in the initial alpha release, but I was wanted to know how interested the community would be in a mod like that (though perhaps assassins and the like will already appear in vanilla Kenshi, in which case I'll build something else).
But that's a project for later in the game, once the AI is finished. I don't think this'll be possible to make in the initial alpha release, but I was wanted to know how interested the community would be in a mod like that (though perhaps assassins and the like will already appear in vanilla Kenshi, in which case I'll build something else).
They may take our bees, but they'll never take our piе!
[spoiler]Do spoiler tags work yet?[/spoiler]
[s]what about strike-trough?[/s]
Kenshi Modding Tutorial
This link kills spam
[spoiler]Do spoiler tags work yet?[/spoiler]
[s]what about strike-trough?[/s]
Kenshi Modding Tutorial
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Newgunz2008
- Posts: 3
- Joined: Sun Oct 30, 2011 1:26 am
I picked the strong NPC that hunts you 
Magic could be a fun thing too though
Though I'd actually much prefer Legendary NPC mods, if you know what I mean?
Basically it would be an NPC or maybe multiple but then a legend at a time, spread out throughout the world, there would be rumors going around town about like a powerful guy/girl/thing with a special quality or ability that makes him/her/it the legend that he/she/it is, and maybe then you could go and explore to see if the rumor is true
I think I explained it well enough, defeating this legend(these legends) would ofcourse give you great items, a powerful katana that can create shockwaves or something lol, or maybe you would learn the ability that makes him/her/it a legend and then you can use that from then on(which would help you to fight other legends that might be more powerful than the one you previously defeated, it's the same as taking a legendary weapon from someone but I mean, if the weapon is just normal, the legend should have something else that makes it so powerful, which you can use if you kill the legend hehe)
Wow.. that was a long comment
Magic could be a fun thing too though
Though I'd actually much prefer Legendary NPC mods, if you know what I mean?
Basically it would be an NPC or maybe multiple but then a legend at a time, spread out throughout the world, there would be rumors going around town about like a powerful guy/girl/thing with a special quality or ability that makes him/her/it the legend that he/she/it is, and maybe then you could go and explore to see if the rumor is true
I think I explained it well enough, defeating this legend(these legends) would ofcourse give you great items, a powerful katana that can create shockwaves or something lol, or maybe you would learn the ability that makes him/her/it a legend and then you can use that from then on(which would help you to fight other legends that might be more powerful than the one you previously defeated, it's the same as taking a legendary weapon from someone but I mean, if the weapon is just normal, the legend should have something else that makes it so powerful, which you can use if you kill the legend hehe)
Wow.. that was a long comment
Hello all !
I chose something else.....
It's things like NPCs interacting with each other,you know things like muggings,barfifghts,marriage etc etc.Things that the player can get involved in if he/she so wishes and make friends/enemies out of the common people
Not scripted scenes mind you,but actual interaction.It's the small things that make a difference to me.
May be far from doable,I don't know how powerfull the AI is until I see what's on offer from the editor and I havn't played around with scripts since Oblivion.
I'd like to make the game world living and breathing without the influence of the player character.
Very dangerous if NPCs are limited in number and they don't respawn and if they do respawn they will need to respawn with a clean slate. (else they may be endlessly killed).
If there is going to be dogs in game,I'd like to see an option of having one as a pet.(the dog in Dragon Age Origins and Fallout 3 were a whole lot of fun)
Anyway,that's my two bits,won't really know what can or can't be done until we get this bad boy game running,played a few hours and checked out the editor.
Temper
.
I chose something else.....
It's things like NPCs interacting with each other,you know things like muggings,barfifghts,marriage etc etc.Things that the player can get involved in if he/she so wishes and make friends/enemies out of the common people
Not scripted scenes mind you,but actual interaction.It's the small things that make a difference to me.
May be far from doable,I don't know how powerfull the AI is until I see what's on offer from the editor and I havn't played around with scripts since Oblivion.
I'd like to make the game world living and breathing without the influence of the player character.
Very dangerous if NPCs are limited in number and they don't respawn and if they do respawn they will need to respawn with a clean slate. (else they may be endlessly killed).
If there is going to be dogs in game,I'd like to see an option of having one as a pet.(the dog in Dragon Age Origins and Fallout 3 were a whole lot of fun)
Anyway,that's my two bits,won't really know what can or can't be done until we get this bad boy game running,played a few hours and checked out the editor.
Temper
.
My Kenshi avatar is going to be a very,very naughty little man.
- toaster Assassin
- Posts: 1186
- Joined: Thu Sep 29, 2011 6:27 am
- Location: Sitting at the front desk of the universe and holding the key to unlock your mind.
So in order for the towns to not be destroyed so quickly by war, how would the battle to population growth ratio work? Would the war between city factions be less common to allow population growth (Children to adults under the population aging idea) or would battles take place in a field outside of town?
One post mentioned slavery, so if a faction defeated a city garrison and enslaved (or killed) most of the civilians(or children) would the game wait till the city re-populates to create another war or is it all by chance?
So basically, are city/faction battles first weighed by population size(city Y has 20 pop city X has 20 pop, equal level therefore equal battle) or are they just by chance occurrences (faction X intercepts faction Y, they hate each other, battle!).
This is becoming way too many words, what I mean is what is the probability of faction conflict, what dictates who fights who (my guess is either by chance or some type of level scale).
Side note: For that mod voting post above (which included bees) there should be a desert bees (object or selling item) added to the game, mainly because the whole bees thing kind of became a running kenshi joke within this forum.
One post mentioned slavery, so if a faction defeated a city garrison and enslaved (or killed) most of the civilians(or children) would the game wait till the city re-populates to create another war or is it all by chance?
So basically, are city/faction battles first weighed by population size(city Y has 20 pop city X has 20 pop, equal level therefore equal battle) or are they just by chance occurrences (faction X intercepts faction Y, they hate each other, battle!).
This is becoming way too many words, what I mean is what is the probability of faction conflict, what dictates who fights who (my guess is either by chance or some type of level scale).
Side note: For that mod voting post above (which included bees) there should be a desert bees (object or selling item) added to the game, mainly because the whole bees thing kind of became a running kenshi joke within this forum.
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- Citizen Goat
- Posts: 13
- Joined: Mon Sep 19, 2011 2:42 pm
This game will make bees sales around the world rise to a new high by subconsciously making us crave for bees... :V
Anyway I vote for Temper's suggestion, a lively society like that in the game would be a really good addition.
Anyway I vote for Temper's suggestion, a lively society like that in the game would be a really good addition.
Baaah?
- ArcaneSaint
- Posts: 255
- Joined: Thu Sep 08, 2011 4:02 pm
- Location: Belgium
Crap, it seems I managed to clear all the old votes when I updated the poll. Stupid me.
Also: Moving thread to Modding.
Also: Moving thread to Modding.
They may take our bees, but they'll never take our piе!
[spoiler]Do spoiler tags work yet?[/spoiler]
[s]what about strike-trough?[/s]
Kenshi Modding Tutorial
This link kills spam
[spoiler]Do spoiler tags work yet?[/spoiler]
[s]what about strike-trough?[/s]
Kenshi Modding Tutorial
This link kills spam
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SynysterOne
- Posts: 297
- Joined: Wed Oct 12, 2011 10:04 pm
hasaosan wrote:what... no 1 has said it yet?
MULTIPLAYER!!! nothing id like better then to gear up a set of soldiers and go kill my friends
I think that would be cool....but it would have to be a server with a persistent world. Where so many people could log in and be a part of the world. That way it would keep the feel intended for Kenshi.
It would essentially be singleplayer with other people in the world, which, given that the world is supposed to be 100X bigger(slight exaggeration) than what it currently is could be really fun.
Joined:
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
if some1 does make a multiplayer mod i bet alot of people will donate so he/she can get server soft to do just thisSynysterOne wrote:hasaosan wrote:what... no 1 has said it yet?
MULTIPLAYER!!! nothing id like better then to gear up a set of soldiers and go kill my friends
I think that would be cool....but it would have to be a server with a persistent world. Where so many people could log in and be a part of the world. That way it would keep the feel intended for Kenshi.
It would essentially be singleplayer with other people in the world, which, given that the world is supposed to be 100X bigger(slight exaggeration) than what it currently is could be really fun.
like i hope notch uses this 1 guys server software as i loaded it up and it had 0% lag
As I understand it, mostly what you can mod in so far is content (of course if you want to try scripting then knock yourself out), I picked something else because I'd rather just see a constantly growing content / variety mod, that would overall improve the gameplay of the original Kenshi (Like Native+ or Lords and Realms for M&B).
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