Squad Revamping Ideas

The place to request or suggest new ideas and features.
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Aeolar
Posts: 2
Joined: Sat Mar 30, 2013 3:25 am

Sat Mar 30, 2013 3:40 am

This is my first post on here, so... Hi everyone, I'm Aeolar, also known as Aeolar on steam, and I recently purchased Kenshi when it was released on steam a few days ago and I have some suggestions on squad dynamics. Please tell me if any of these have been said before and work with me to improve the ideas!
  • 1) Rearrangeable squad lists! Ever get tired of having your 3 man scouting group spread out awkwardly on the list? Just right click the portrait and move it to where you want it to be! This eliminates the hassle of having zoom in and individually click each squad member you want.
    2) Name changes! I would pay a nominal fee to change my squad members' names, because that one time I was playing Kenshi 10 beers in, I thought it was a good idea to name my newest recruit "Fatass".
    3) Warnings when your squad members enter combat: The outline of their portrait flashes red multiple times when they first enter combat. Seriously it's really annoying when you're letting your squad farm at home and a band of hungry bandits appear to F**K up your day, and you don't notice them until 3/4 of your squad is dead.
    4) Actual character portraits? All of those grey avatars get old. Fast.
I also have a couple other ideas not concerning squads, like for example: Looting Cats from dead enemies? You can see when they have Cats if you put something in their inventory, but you can't take their money. Da fuq!

P.S. Also we need hotkeys for the time-speeding-up-ness. I click on it so much! A hotkey would be much appreciated :)

P.S.S. My Caravan Traders don't trade with me! And they get stuck in loops running back & forth unto infinity! D;

P.S.S.S. Thanks for reading! :)

Meynolt
Posts: 144
Joined: Thu Jan 31, 2013 7:19 am

Sat Mar 30, 2013 4:12 pm

I think most of these have been mentioned before, but they are all good ideas.

kouga
Posts: 15
Joined: Thu Mar 21, 2013 2:59 pm

Sun Mar 31, 2013 4:28 pm

Some more ideas perhaps? :)

-Dismiss/guard/sandbox idle in a town, that can be rehired/join later.

-Higher limit, and a design more fitted for more squad members?

-Make a group, like the CTRL+number that's commonly found in RTS games, in some way.

-Assign a squad member as a captain or something that got other squad members, all with AI that does stuff that you tell them to, like patrol from A to B etc.

Aeolar
Posts: 2
Joined: Sat Mar 30, 2013 3:25 am

Sun Mar 31, 2013 7:19 pm

kouga wrote:Some more ideas perhaps? :)

-Dismiss/guard/sandbox idle in a town, that can be rehired/join later.

-Higher limit, and a design more fitted for more squad members?

-Make a group, like the CTRL+number that's commonly found in RTS games, in some way.

-Assign a squad member as a captain or something that got other squad members, all with AI that does stuff that you tell them to, like patrol from A to B etc.
Yes!! We definitely need a Dismiss button, I just feel really bad killing off one of my hirelings to make way for a better guy :<

The captain idea is interesting, lots of possibilities for that. That brings up the question of morale, like if 5 people are fighting some bandits and 4 of them die, the last guy runs because his morale is low. Self-preservation kinda

Smiley
Posts: 233
Joined: Mon Mar 25, 2013 3:59 pm

Sun Mar 31, 2013 9:34 pm

I think most of these things are beeing worked on.
And i dont think when the game is finished you have a max player owned char cap.
So dismissing some1 wouldnt be needed but doesnt really mean we shouldnt have the choice :D

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