CO-OP

The place to request or suggest new ideas and features.
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Hairycoconut
Posts: 1
Joined: Mon Apr 01, 2013 2:44 am

Mon Apr 01, 2013 2:47 am

This game would be unbelievable if it was coop

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Mon Apr 01, 2013 5:02 am

Stop that. It has been stated multiple times that the game will not be multiplayer.

Nater
Posts: 13
Joined: Wed Mar 27, 2013 4:38 pm

Mon Apr 01, 2013 5:25 am

Agreed; however I would prefer the best single player experience Chris can offer us at the cost of Coop.

Perhaps if this thing is extremely successful he can look into Multiplayer options in the next incarnation.
Last edited by Nater on Mon Apr 01, 2013 4:39 pm, edited 1 time in total.

Smiley
Posts: 233
Joined: Mon Mar 25, 2013 3:59 pm

Mon Apr 01, 2013 10:35 am

I think he said he will have to redesign the whole game to make it Co-op/multiplayer)

Thats kinda the same as making a completely new game. Which he might do when this 1 is finished and selling good... .

I would say atleast watch the youtube movie on the website :-p

Should be 1 on there with an interview...

Kehlian
Posts: 71
Joined: Tue Apr 02, 2013 1:34 pm

Tue Apr 02, 2013 6:41 pm

Hello there, I'm new on the forum, and I discovered the game about 3 days ago on Steam.

I just wanted to say that I don't see why it would cost anything to the single player experience, since Chris has all the time he wants to release the game... This argument is severly invalid in almost any cases. Multiplayer does not cost anything to single player since it's 2 differents GAME MODES. If you wanna play solo, you still can. The only cases where it decreases the single player experience is in MMOs (which have a particular server system), which is not what we are talking about right now, OR if the game devs have a deadline to release the game, which isn't the case either.

You "just" have to add a server database and a server client system to play LAN, or direct IP connections, and that's all (Notice how I puted "" around just, I'm not telling it's a simple task). No dedicated server are even needed, 2 players, 2 factions (allied or ennemies) 2 cities, etc... hosted on the PC of a player with the server client. (Just as in baldur's gate 2, or any oldies like)
With only a limited amount of player (3 or 4 are already high) in multiplayer, the game can be really awesome. It would create a new economic system, or battle between players factions, etc...
The currents mechanics of the game are already good for multiplayer.

But I agree that Chris should focus on single player first. Single player can sustain us for a good long while :p

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Wed Apr 03, 2013 1:06 am

Kehlian wrote:Hello there, I'm new on the forum, and I discovered the game about 3 days ago on Steam.

I just wanted to say that I don't see why it would cost anything to the single player experience, since Chris has all the time he wants to release the game... This argument is severly invalid in almost any cases. Multiplayer does not cost anything to single player since it's 2 differents GAME MODES. If you wanna play solo, you still can. The only cases where it decreases the single player experience is in MMOs (which have a particular server system), which is not what we are talking about right now, OR if the game devs have a deadline to release the game, which isn't the case either.

You "just" have to add a server database and a server client system to play LAN, or direct IP connections, and that's all (Notice how I puted "" around just, I'm not telling it's a simple task). No dedicated server are even needed, 2 players, 2 factions (allied or ennemies) 2 cities, etc... hosted on the PC of a player with the server client. (Just as in baldur's gate 2, or any oldies like)
With only a limited amount of player (3 or 4 are already high) in multiplayer, the game can be really awesome. It would create a new economic system, or battle between players factions, etc...
The currents mechanics of the game are already good for multiplayer.

But I agree that Chris should focus on single player first. Single player can sustain us for a good long while :p
The game is built on top of Ogre, a rendering library. In point of fact, things like Unity simply did not exist when Chris began to develop this game. Ogre doesn't have any sort of networking support, everything besides the ability to render graphics, meaning AI etc have all had to be added into the program by Chris. This is why there are currently no sounds, for example, Chris will soon be purchasing the audio software he wants (as again, Ogre is just a graphics rendering library), and integrating it into the game. Kenshi would effectively have been designed from the ground up for multiplayer, and it was not.

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SirChuckles
Posts: 65
Joined: Thu Mar 28, 2013 2:05 am
Location: Earth

Wed Apr 03, 2013 3:19 am

I find that the biggest issue with multiplayer is the possibility of griefing.
What's to stop some random guy walking into your base while you're away, or they're neutral to your faction, and taking your resources, deconstructing your buildings, and, later on, killing your entire team?

Certain there are ways to stop this, but that would mean focusing on features in that way.
Certainly co-op could be brought up MUCH later, but until the game is actually completed, it shouldn't be thought about.

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Blackbird
Posts: 44
Joined: Tue Mar 26, 2013 8:36 pm

Wed Apr 03, 2013 3:34 am

SirChuckles wrote:I find that the biggest issue with multiplayer is the possibility of griefing.
What's to stop some random guy walking into your base while you're away, or they're neutral to your faction, and taking your resources, deconstructing your buildings, and, later on, killing your entire team?
I don't think anyone suggested Kenshi be made into an MMO. Griefing issues in a game like Minecraft, which is a sort of demi-MMO are entirely the fault of the players not securing their servers either through whitelisting/blacklisting or through the use of rollback/griefing detection plugins.

The vibe I am getting from Kenshi multiplayer advocates is that they would like something more akin to LAN/Direct Connect with 2-4 friends--not randomly hosted servers full of strangers. Personally, I think small-scale multiplayer would be amazing for Kenshi, but if the dev has literally built his own engine or something along those lines as I have gleaned from the forum, we are probably not going to see multiplayer until the next iteration of Kenshi multiple years in the future.

That and I'm pretty sure he's also stated "no multiplayer." ;)

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Wed Apr 03, 2013 3:50 am

seriously, Chris has specifically addressed this idea, which I admit if it was easy I would support.

http://www.youtube.com/watch?feature=pl ... JpEA#t=54s

This interview is full of useful information to possess and worth listening to.

The specific refuting of the idea of co-op is right here:
http://www.youtube.com/watch?feature=pl ... pEA#t=711s

A synopsis of the statement Chris makes is that he would say it is impossible to mod it for multiplayer.

armydude
Posts: 1
Joined: Wed Apr 03, 2013 5:52 am

Wed Apr 03, 2013 5:55 am

Aside from the cost of the game, I would gladly donate if it would help bring about co-op. While maybe not soon in the future it would be amazing if one day it could have it.

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Bishop
Posts: 4
Joined: Tue Mar 26, 2013 3:13 am

Sat Apr 06, 2013 11:47 pm

Clawdius Talonious wrote:seriously, Chris has specifically addressed this idea, which I admit if it was easy I would support.

http://www.youtube.com/watch?feature=pl ... JpEA#t=54s

This interview is full of useful information to possess and worth listening to.

The specific refuting of the idea of co-op is right here:
http://www.youtube.com/watch?feature=pl ... pEA#t=711s

A synopsis of the statement Chris makes is that he would say it is impossible to mod it for multiplayer.
What he said.
Sand... As far as the eye can see sand, sand and more bloody sand. I hate sand it gets in everywhere and some places you just don't want sand to get in...

Smiley
Posts: 233
Joined: Mon Mar 25, 2013 3:59 pm

Sun Apr 07, 2013 1:19 am

Haha how much would u donate then ? :D

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