Bandit AI/ Vulture-aspect

The place to request or suggest new ideas and features.
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theunfrailhale
Posts: 25
Joined: Mon Apr 08, 2013 4:51 am

Mon Apr 08, 2013 5:26 am

I intend to expand my current establishment as soon as the update allows. Adding walls is going to be priority and I am stockpiling building materials for the update. (I really enjoy the investment I am required to make to get these things)

I can already see traders moving in and out of my community when I open the doors to my salon. It would be cool if the computer AI reacted to the increased traffic, and kept themselves at a distance from the city, out of range from any emplacements, but close enough to kill incoming caravans. This would create a need to roam out side of any castle you might build, and kind-of regulate your domain. Otherwise I could have decent defenses, some farms and industry, and effectively hole up in the middle of nowhere with no reason to venture out.

Thanks for the awesome game so-far!

Smiley
Posts: 233
Joined: Mon Mar 25, 2013 3:59 pm

Mon Apr 08, 2013 12:26 pm

Well this will be implemented, later on, So bandits that will avoid towns and raids that will go for the town.
Even so what u do in this game is entirely up to you if u want to cower behind your walls you can do so.
If you want some more action you can venture out ;).

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