Storage overhaul: assignable resource crates
- philthymcnasty
- Posts: 736
- Joined: Wed Apr 10, 2013 11:57 pm
Instead of the current system where each resource has a unique container, why not have three types of containers(small, medium, and large), that have a resource assignment menu, so that crates can be assigned to certain resources. This could also be set up so that buildings have this option, and that you can designate certain buildings to be specific warehouses. That way, rather then having to build 4 different types of crates in a shack, we can just build 4 of the same and simply assign them to be for the respective resources that we want to stock pile.
I actually prfer how the storage is at the moment, but i think crtain items could have a general storage, like food instead of be potatos breat etc, those should be placed into one single rack (or fridge xD), and by waht i got, at the moment you cannot do, but was written somewhere on the stuff which was to be implemented the abillity to assign jobs, so you could assign a character to make sure the mines and processors were working properly, i believe this would include make sure they have materials and are not full, even with automated buildings and of all of that gender, not just that line of production (this alst part i am unsure is jjust my thory).
It s Hbrown!! Gotta get some pies!
I'm going to have to give a +1 to philthymcnasty. This is a great idea, and even though what we have now isn't bad, it's such a pain in the ass to constantly monitor my base while I am off pillaging halfway around the map. A game that does something similar to this is called Towns. You could create a barrel (storage container), and right click it and set what you wanted that barrel to contain or not contain, and the workers would put only what was checked into that barrel. This idea would help a lot with organization as well.
It might be good methods i just prefer currently, and more realistic, you don t keep all your stuff in one place, when you have mass production you need to organiz the stuff to knwo exactly wher they are, let s pick a supermarket, when you want potatoes, you find a load of sacks of it, not a sack here other there and other over there, it s organized not randomly spread, what i would ask if for a window like strategy games, wehre it says the amount you have off certain items you choose like buidling materails, but i actually like that idea be able to choose what certain barrels can have that one to me is a +1, the thread one sorry but no.
It s Hbrown!! Gotta get some pies!
- philthymcnasty
- Posts: 736
- Joined: Wed Apr 10, 2013 11:57 pm
hbrown wrote:It might be good methods i just prefer currently, and more realistic, you don t keep all your stuff in one place, when you have mass production you need to organiz the stuff to knwo exactly wher they are, let s pick a supermarket, when you want potatoes, you find a load of sacks of it, not a sack here other there and other over there, it s organized not randomly spread, what i would ask if for a window like strategy games, wehre it says the amount you have off certain items you choose like buidling materails, but i actually like that idea be able to choose what certain barrels can have that one to me is a +1, the thread one sorry but no.
Supermarkets? If we have the warehouse option to assign a building for say, food storage, we can then put a shop counter in their and sell food too. Sort of like a self stocking farmers market. This would make the trade mechanic easier(maybe). if we implemented it.
That was an exempe, but if you ave a storehouse designed for a certain thing in the end will work as the current boxes tho in a bigge scale, and to place in the shop ounter (at least at the moment) you d still ahve to pick up by yourself nad place it, and even, if you plan to sell a single thing you have it easier if you knwo they all in taht box instead of spread into multiple, wehre you d have to be searching one by one, now that i think at it, the boxes should be diff from each other, at least materail ones are the same looking, where weapon rack is a rack and for some reason, the armour is a barrel.
It s Hbrown!! Gotta get some pies!
- Clawdius Talonious
- Posts: 540
- Joined: Sun Jan 29, 2012 7:35 am
Something that, at least to me, seems more useful would be the Warehouse/Automated Warehouse brought up in this thread: http://www.lofigames.com/phpBB3/viewtop ... 62&p=24821
Zombiebear mentioned the idea and I think it's a good concept. In effect, a large outdoor storage unit that could be assigned a product to store and hold a few hundred units. It would reduce the tedium necessary to build a large building and then fill it with storage containers. Also if the ability to select various materials as the designated material for a particular unit was added it could be incorporated with the storage chest to allow for the concept this thread brings up, for situations where it may prove beneficial to have say, a fabric loom and armor workstations in an Outpost S-IV right next to your steel warehouse.
If that was implemented, then we could go a step further, to automated mines with integrated automated storage, so the mines themselves could store a fair amount of the materials they produce and wouldn't require manning just to clear the output. Of course, that actually may be less of an issue once jobs are assignable via menu rather than manual assignment.
I imagine storage revamps have crossed Chris' mind, given that the alternative comes down to making storage units for every available resource which would get tedious.
Zombiebear mentioned the idea and I think it's a good concept. In effect, a large outdoor storage unit that could be assigned a product to store and hold a few hundred units. It would reduce the tedium necessary to build a large building and then fill it with storage containers. Also if the ability to select various materials as the designated material for a particular unit was added it could be incorporated with the storage chest to allow for the concept this thread brings up, for situations where it may prove beneficial to have say, a fabric loom and armor workstations in an Outpost S-IV right next to your steel warehouse.
If that was implemented, then we could go a step further, to automated mines with integrated automated storage, so the mines themselves could store a fair amount of the materials they produce and wouldn't require manning just to clear the output. Of course, that actually may be less of an issue once jobs are assignable via menu rather than manual assignment.
I imagine storage revamps have crossed Chris' mind, given that the alternative comes down to making storage units for every available resource which would get tedious.
IIRC, in previous versions of The Settlers (when all things were pixelized..), you had to build warehouses and for each of them you could select which item the 'pixel guys' had to store in. Always ended with specialized warehouses, for food, materials, ore, etc..
Fred
(gone to check in the last settlers if it's still true..
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Fred
(gone to check in the last settlers if it's still true..
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