AI factions can be created

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ROCKS
Posts: 1
Joined: Sat May 11, 2013 3:57 am

Sat May 11, 2013 4:09 am

i was thinking that maybe new factions and bandit clans can be created by already living, not randomly spawned NPC's throughout the game in a non-scripted way. This could lead to many possibilities to bring the world to life. Maybe members of a current faction and/or your own arn't happy or have different views on things compared to the factions ideology. They decide to leave the faction and create their own. Maybe a bunch of civilians want to start a new life under their rules and go and make a settlement. There can be many reasons as to why NPC's want to create factions.

Also maybe factions could have leaders/founders (in a non-scripted way).

The idea of alliances and agreements and such being made and broke throughout the game also sounds appealing.

Also, faction/bandit ideologies and such could add more depth to the game.Thieve guilds can be created where their faction members go and steal from the rich. Mercenary bands who get bought on contracts with factions for a certain time period. etc.

I have many ideas but i know this stuff is hard to do and i won't flood you with so much XD

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iSuck345
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Location: Why wold you want to know where a 14-year old lives? O.O

Sat May 11, 2013 11:49 am

Sounds like a good idea, it forces the player to keep his own crew in check.
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Folcro
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Sun May 12, 2013 4:11 pm

I think this is an amazing idea. You might encounter an unstoppable enemy that started out as a small warband you didn't bother to crush those in-game days ago. It would definitely keep things interesting.

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