Upcoming mods, trading, walls, flora & fauna, better bandits

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ViralBunny
Posts: 28
Joined: Tue Apr 09, 2013 10:49 am
Location: Here

Sat May 25, 2013 5:45 pm

Hi, so since my current no.1 pastime lotrO is being nerfed and bugged into being un-fun, i decided to finish taking the kenshi game apart and mod into it some features i wanted.

Trade caravans that buy from you.
Bandit camps (both bunker(to avoid sand storms/avoid large patrols) style for spawning and temporary camps for player raiding)
Walls and maned (spelling?) turrets. (I thought about auto turrets which frankly would be easier but didnt feel right)
Flora & Fauna

<50% coding and texture undone
>50% implimentation in progress

so far:
Trade caravans 90% done, still some getting stuck on mountain passes cant figure that out yet. Removing items from your store is easy enough and the caravans simply destroy the item (assume traded), no point putting junk you dont need into towns storage when you wont buy it.
working on a path finding mod ^^
Bandit camps 50% done bunker and camps done, adding them so game doesnt crash is another matter.
walls, 0% earlier problems being worked on 1st. walls incur a path finding problem im assuming so havent touched them yet.
Flora & Fauna 0% & 40% adding surface texture isnt easy so grass/tree oasis will be along time consider this on a semi permanent break. But adding animals wasnt too bad, i had to add ravenous dogs, texture nearly done on them, but the attack animations arent going well they dont look right yet, im much better at coding and static objects so this is a good learning curve for me on animations.

Hope anyone willing to try them enjoys them when done. Id expect next month for all but flora and walls. would release by next week but id rather my 1st release for a game i like so much are perfect and suitable.

Im tinkering with how to remove the coinage from dead/dying into player pocket but thats cos i like finders keepers rules in games.
I don't want to achieve immortality through my work. I want to achieve it through not dying.

Gokajern
Posts: 3
Joined: Thu Feb 14, 2013 12:28 am

Tue May 28, 2013 5:33 am

I like this idea and will totally try it ASAP.

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lordbok
Posts: 37
Joined: Tue Nov 01, 2011 5:44 am

Mon Jun 17, 2013 4:44 pm

I really really want to see this come to light, Good luck to you mate, I will gladly like to help you test it. you should see if Chris would want some help in the programming department (I'm sure he is still working alone)

Revan Tair
Posts: 18
Joined: Wed Apr 17, 2013 10:55 pm

Tue Jun 18, 2013 12:01 am

Mind to seperate the mod into a modular form?

i would like to test/play the trading mod. mind to release it for now?
would appreciate it :)

Balgias
Posts: 2
Joined: Fri Jun 28, 2013 6:12 am

Fri Jun 28, 2013 6:13 am

If you can simply released a mini-update including walls or gates operated by switch, and you'll have all my internets.

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