Usable environment

The place to request or suggest new ideas and features.
Post Reply
Mafearaak
Posts: 210
Joined: Sun Jun 02, 2013 11:11 pm

Fri Jun 28, 2013 8:42 pm

Things like if you're on a mountain and there are enemies below you could roll rocks down create giant dust clouds to cover your men ect

User avatar
Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Fri Jun 28, 2013 8:44 pm

Use mud in swamps for camouflage. Use methane in swamps for fire attacks. There is a lot of potential for something like this.

User avatar
EvilTea
Posts: 188
Joined: Sun May 26, 2013 11:31 pm
Location: United Kingdom

Sat Jun 29, 2013 12:08 pm

I thought of something simmalar a while ago but never posted it on the forums, Ive seen stuff like this in the capcom game "dragons dogma" where bandits would lurk on mountains waiting for you and then pushing down a boulder to crush you and cause damage to you a great deal, I see it useful if you were to be a small group and wanting to take down a larger grup with ease or with making a getaway. The dust cloud is cool too.

User avatar
Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Sat Jun 29, 2013 9:27 pm

I am inclined to believe we'll see things such as wood being plentiful in the forested areas, and stone building materials in the mountainous deserts, I'm not certain we'll be able to smear ourselves with mud or ignite swamp gas. While those do seem like interesting ideas, I think it would be easier to implement bandit factions that utilize such tactics than it would be to logically allow the player to do that sort of thing.

When it comes down to it, player tactics should focus on things that will also be applicable when attacking enemy strongholds, and piping swamp gas to an enemy city seems like it would be a lot of trouble. :lol:

Camouflage is certainly an interesting idea, but I see it more as something that would be nice to have rather than a necessity. Before that I'd like to see darker nights and shorter line of sight to reflect reduced visibility during the night.

Mafearaak
Posts: 210
Joined: Sun Jun 02, 2013 11:11 pm

Sun Jun 30, 2013 6:46 am

The player in this game is supposed to be able to do basically anything a box can a
And b the dust cloud was also used historically to make it look like the army was far bigger

User avatar
islesofurth
Posts: 241
Joined: Sat Jun 01, 2013 6:45 am
Location: QLD

Mon Jul 01, 2013 3:56 am

I think Mafearaak's idea is really good and while the ideal implementation of this idea would be very difficult and not effect gameplay a huge amount as Clawdius mentioned. I think that a simple version of this idea could still be implemented and have the same or near same effects that Mafearaak had in mind.

For the mountains you could simply place "loose boulders" or lumps of rock that if a player with 'X' amount of strengh is told to use the bolder, they will push it down the mountain/hill.

Swamps could have pockets or fissures of gas with high explosive potential. To use them players may requier a certain stat or there may just be a chance that the player who activates the gas is also likely to be effected.

Chris said that there was going to be bonuses depending on the biome you lived in, or something like that. One of these bonuses could be to create defence such a boulders and compact gas, or pit falls and vine traps in the forrest.
I think the hardest thing about creating these environment defenses would be the extra animaions that come with them.
The world is nothing but an illusion of the mind

Mafearaak
Posts: 210
Joined: Sun Jun 02, 2013 11:11 pm

Mon Jul 01, 2013 7:32 am

Another swamp idea lead you're enemies into poisin gas

Or in arctic trick your enemies onto thin ice

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 10 guests