Stats guide and discussion

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Ebenweb
Posts: 5
Joined: Tue Jun 18, 2013 12:28 pm

Tue Jun 18, 2013 12:44 pm

Hi all,

Just played my first game. Couldn't resist supporting the team after a friend gave me a brief tour and bought my first alpha title.

How about we start a thread documenting what we know of the stats: what effects they have on the game, how you raise them and whether or not they're functional or broken. Please state where the knowledge comes from (dev team, previous post, trial and error...)

Here's a bit of my paltry knowledge to start off:

Strength: combat damage, raised by moving with heavy weight over time (other posts)
Dexterity: to hit chance, raised by moving with light weight (other posts, guessing)

Fig.Neutron
Posts: 12
Joined: Sat Jun 15, 2013 9:11 pm
Location: Oregon - US

Tue Jun 18, 2013 5:46 pm

Strength is also increased by fighting with heavy weapons and DEX is increased by fighting with katanas... I believe.

In game - you can click on STATS and on the lower left part of that screen you can see where it will say "strength bonus from weight" or something like that, and then a percentage amount. The same goes for DEX with katanas and running, and strength for fighting with heavy weapons.

I'm guessing that once archery is included it will be related to DEX.

Does anyone know if Chris plans to incorporate more abilities? Like constitution to attribute more hit points or resistance to damage? Or is that part of strength or something else?

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hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Tue Jun 18, 2013 6:02 pm

I not sure but i would say no by what i seen till now, there will be endurance, still in blank, tho initially i begin to think coul be related to that i realized it wi be meant for "stamina".
It s Hbrown!! Gotta get some p­ies!

The1Kaiser
Posts: 3
Joined: Mon Jun 17, 2013 6:28 pm

Tue Jun 18, 2013 9:01 pm

I noticed that the Athletics skill seems to somehow affect XP but haven't figured out how yet!

Ebenweb
Posts: 5
Joined: Tue Jun 18, 2013 12:28 pm

Wed Jun 19, 2013 6:51 am

I also heard running builds strength while jogging builds dexterity. No idea if it's true, or if choosing one or the other affects speed, etc. I assume eventually they will incorporate endurance and fatigue so your guys can't run indefinitely at full speed.

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hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Wed Jun 19, 2013 10:14 am

Ebenweb wrote:I also heard running builds strength while jogging builds dexterity. No idea if it's true, or if choosing one or the other affects speed, etc. I assume eventually they will incorporate endurance and fatigue so your guys can't run indefinitely at full speed.
I never saw that but i doubt is so, independent on what speed you run should always affect the same at different porportions, + depending on waht you carry, heavy, light or none.
Last edited by hbrown on Thu Jun 20, 2013 1:15 am, edited 1 time in total.
It s Hbrown!! Gotta get some p­ies!

Fig.Neutron
Posts: 12
Joined: Sat Jun 15, 2013 9:11 pm
Location: Oregon - US

Thu Jun 20, 2013 1:11 am

Right.

Carrying a heavy load equals bonus to strength

Carrying light or weightless while running equals bonus to athletics.

Fighting w heavy weapon equals bonus to strength.

Fighting with katana equals bonus to dexterity.

Ebenweb
Posts: 5
Joined: Tue Jun 18, 2013 12:28 pm

Thu Jun 20, 2013 7:19 am

Fig.Neutron wrote:Right.

Carrying a heavy load equals bonus to strength

Carrying light or weightless while running equals bonus to athletics.

Fighting w heavy weapon equals bonus to strength.

Fighting with katana equals bonus to dexterity.
Cool, thanks

ohfckyou
Posts: 5
Joined: Thu Jun 20, 2013 4:37 pm

Thu Jun 27, 2013 5:54 pm

What is max blood based on?

First I thought it was the size of the companion but even the smallest one have 87 max blood.

I have 20 chars. Four (i think) have 87 max blood and the rest 75.
Also my main has highest stats in everything exept laburing/engineering and max 75 blood. :shock:

Maybe it has something to do with labouring/engineering skill hm.

Or maybe something even more obvious :lol:

Skullkid
Posts: 6
Joined: Tue Mar 26, 2013 12:57 am

Fri Jun 28, 2013 4:12 pm

I believe how many points a character has in blood is directly related to their strength attribute, but I could be wrong. I remember quite a while ago someone saying that the feature was broken and that blood points are only generated when the character is generated, not increased when your strength does.

windows 98
Posts: 114
Joined: Fri Jun 28, 2013 5:47 pm

Wed Jul 03, 2013 10:17 am

Indeed, Hp is bound to what the guys str is at the time you get it him seems. such as when that legendary guy he starts with 90. Engineers start with, 83, and the base nobody's get 75, my old solider start started with 93 hp, which is nice.

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