f03n1x' Weapon Concepts/Mods

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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Sat Jul 13, 2013 6:36 am

Oh alright then thanks I'll fix that sometime today what do you think of my Ebony Axe?
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

windows 98
Posts: 114
Joined: Fri Jun 28, 2013 5:47 pm

Sat Jul 13, 2013 1:22 pm

i like it alot very well done sir. The reason that area on the sword isnt sharp is so that the Kight, could use his other hand and grab that portion in very close combat, and kind of use it like a spear more or less.

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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Sat Jul 13, 2013 3:40 pm

Oh well I guess that need to show that in games to show full effect of swords like that lol I'd really cool even if its only a cinematic otherwise who would know what its for lol oh and I think I'm just going to remake swords from Dark Souls probably because they have a sort of range on weapons.
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

halecrioux
Posts: 7
Joined: Thu Jul 11, 2013 11:19 pm

Sun Jul 21, 2013 2:27 am

Hey F03n1x.
I'm a noob at modding and was wondering if you could write up a tutorial for making [weapon] models. Of course, only in the case that it's convenient for you. I was just really inspired by your own weapon models that I've wanted to do my own. However, I am a noob. Thus, I am unfamiliar with how to do so.

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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Sun Jul 21, 2013 8:44 am

Yeah sure, I mean if down the line I have time I'm starting back at uni tomorrow so it might not be done until probably the end of the week since its like that with uni first week around, I'm glad I've inspired someone to do this though.
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

Hothtrooper44
Posts: 4
Joined: Fri Jul 19, 2013 5:19 pm

Sun Jul 21, 2013 5:39 pm

I am also interested in the pipeline you use. Not how you create a weapon, but opening ogre .mesh files mostly. I need to to look at the skeletal setup of current characters/weapons so I can try making some things. I use 3ds Max btw.

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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Sun Jul 21, 2013 5:59 pm

The only thing I have for orge meshes are a converter which is this

http://www.ogre3d.org/tikiwiki/tiki-ind ... 3A+Blender

for the weapons though I'm not sure if they included bones unless they are meant to and something got lost between the import and export.

Character export and import doesn't work for me so I'm not sure if there is any difference between a 3ds max or blender import.
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

Hothtrooper44
Posts: 4
Joined: Fri Jul 19, 2013 5:19 pm

Sun Jul 21, 2013 6:22 pm

So you never looked at their setup then?

How did you know where to place the weapons in the scene, or the general scale they use?

I am also interested to know the tri-count averages of the game's assets.

I guess we need some base files offered from the creator in order to make modded armor sets with his skeletal rig. Any idea how we can request this where he will see?

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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Sun Jul 21, 2013 8:09 pm

It easy to know exactly where to put the weapon, all I did was import a weapon from kenshi and using it as a guideline place my weapon in the exact same area, it was the same for scale but there is also an option for that in the modding tool.

Oh and for the skeletal setup I could probably use the same sort of thing as I did with weapons the orge mesh exporter and import seperate the skeleton but I haven't really looked up how to import that seperately I have tried without a skeleton and with my one just to see if a model turns up in game and nothing turns up at all so I just stuck to weapons since thats what I do best, I'd definitely try armor if I was given more info about armor I tried tweeting to Chris about posting information related to armor but he either ignored it, doesn't use twitter much or is just too busy with work, the latter is my main guess.

The reason I knew where to put the weapon was also just basically in the dead centre of the axis aside from that I remember seeing that most of the weapons were made in Blender can't remember where I saw it but I remember something like the background seeing being the normal rendered colour (I could be wrong it is just a plain blue background) besides that you can also do trial and error especiallly since its only location and scale for 3ds max you may have to do that but you know I haven't used it so I'm not sure if it will make much of a difference.
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

halecrioux
Posts: 7
Joined: Thu Jul 11, 2013 11:19 pm

Sun Jul 21, 2013 10:01 pm

f03n1x wrote:Yeah sure, I mean if down the line I have time I'm starting back at uni tomorrow so it might not be done until probably the end of the week since its like that with uni first week around, I'm glad I've inspired someone to do this though.
Awesome. :D And no rush. There are priorities in life and modding for this game is pretty low on that list. Whenever seems suitable for you works.

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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Sun Jul 21, 2013 10:26 pm

Oh yeah I put programming in general above everything else including my other papers lol but from general knowledge of uni I know the first week is the best time to do a tutorial since I doubt I'll have anything due that week unless I get someone undoubtedly cruel (it happened before with engineering -.-)
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

Hothtrooper44
Posts: 4
Joined: Fri Jul 19, 2013 5:19 pm

Wed Jul 24, 2013 5:14 am

How do you get textures properly assigned to new meshes? I assigned a texture to my mesh in the editor, but it still uses other textures. There must be some way to tell the weapon what texture to use for each quality level (catan, homemade, rusty, etc). Do you know?

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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Thu Jul 25, 2013 10:58 pm

I can't really check at the moment but from what I remember it is either weapon type or manufacturer type that sets the texture of the weapon, so for things like the buster sword I had to make a new type and manufacturer.

When I get home I'll check back which one it is.
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Mon Aug 05, 2013 4:01 am

Hey guys sorry i havent been as active but uni started and all i still have a bit of time on my hands so if anyone has some requests for weapons just post it in my thread and ill see if i can do it oh and im probably going to fix up my messing thread a bit maybe later though.
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

chrislong
Posts: 1
Joined: Mon Aug 05, 2013 9:16 pm

Mon Aug 05, 2013 9:19 pm


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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Tue Aug 06, 2013 7:29 am

Oooo sure I'll do Zabuza's sword I completely forgot about that epic sword give me about a day I'll have to ask my brother to do texturing he actually owes me one so I'll make him add it to the texturing list that's slowly piling up lol
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

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RighteousSinner
Posts: 122
Joined: Fri Oct 11, 2013 7:56 am
Location: Oregon, USA

Mon May 12, 2014 10:02 pm

I'm more interested to know where this guy went, and why they aren't paying him to do more weapon models.

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f03n1x
Posts: 112
Joined: Fri Apr 05, 2013 11:46 am
Location: New Zealand

Wed May 14, 2014 11:14 am

Oh hi umm sorry i've haven't been around lately been a full time student and actually I enjoyed coding as much as I like making those models, those models are generally based off some random pics I found off the net, and using the general way of making models I extruding my way from a box into the shape of an axe blade lol well thats the simple term but in about the length of maybe 3-4 hours. Yeah so at the moment I'm coding an rpg for a uni project I'll probably work on it way after the paper is done, get someone good enough for a portfolio and show it off here and there. Sorry If I've been like a ghost but making an rpg is hard especially with only two people lol, but when I get time I'll take more thought into making some more models and polish that game I'm working on. If you guys having any requests just send them through on here and whenever I get time to look at them and see if I can get them done.
Weapon Concepts
So far I'm working on Buster Sword, Auron's Masamune, Bows, Mace, Dark Knight Halbred, Zangetsu, Guts' Dragon Slayer, Zweihander, Baselard, Daedric Two handed axe, and more to follow.

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