Weapons Workbench Not Working After Building Medical Bench

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TacticalMaster
Posts: 363
Joined: Sun Mar 24, 2013 5:38 am

Sat Sep 07, 2013 7:25 pm

My weapons workbench is no longer working after I build the medicine workbench (Medikit crafter). That's all I could say, apparently.

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coolcasis
Posts: 36
Joined: Sun Aug 25, 2013 10:33 am
Location: Germany Rostock

Sat Sep 07, 2013 7:32 pm

what do you mean it does not work? does it make no progress? or do your workers nothing when you assign the job to them?

if you can tell me what it is, then maybe i can help you
If he has something you want, then take it.
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....

TacticalMaster
Posts: 363
Joined: Sun Mar 24, 2013 5:38 am

Sat Sep 07, 2013 7:48 pm

Um, I already told you how this happened. First, I build a medicine bench, and suddenly my worker can't work on the bench. But if you want more of it, then I should say my weapon smither keeps getting fabric from the loom and put it into the fabric chest.

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coolcasis
Posts: 36
Joined: Sun Aug 25, 2013 10:33 am
Location: Germany Rostock

Sat Sep 07, 2013 8:36 pm

i once had the problem that the bench didn't work properly, the worker i had assigned to it didn't do anything ...
another one did the same thing ... and the third was able to work on it but i don't know why ...
another thing was that this 3. worker could not craft every weapon ...
maybe you should test your other characters if they are able to do it ...
after a few katanas he was able again to craft fragment axes and other bigger weapons, but the other 2 still couldn't do it ...
maybe it works in your game too
...
i hope so ...
If he has something you want, then take it.
If he has a weapon, fight him.
If he ruins your life, step forward and retake it.
If you have a heart, then let him live ....

TacticalMaster
Posts: 363
Joined: Sun Mar 24, 2013 5:38 am

Sat Sep 07, 2013 10:32 pm

Well whatever it was, it will still be there, but this issue can be temporary resolved by reloading it.

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