Maybe kenshi way lAter on could have modes
Like multiplayer but its more like just fighting than the camain something similar to like what mount and blade does in its multi
Co op where a couple of people play something similar to the campaign
Maybe zombies survive in a zombified world ( I say this because so many zombie games are just SHOOT HIM SHOOT HIM and kenshi might be able to do it right)
Any other modes please share
And please share your feelings about the idea of kenshi having different modes
Modes
Fortification Wars: starting with a specific amount of building materials and people, make a fort and try to survive endless waves of invaders. (Possibly rewarding more building materials and blueprints after some waves). And then have a scoreboard for time survived, score, and number of kills, etc.
Issn t that what pretty much mods do or can be done for? Tho if how you sayu is how i think would be better, a separate in-game "mode" just for so (menu options i guess more apropriate name). But yeah sounds cool, would allow also keep playing Kenshi but have some more to do if the player doesn t feel like roaming around or so.
It s Hbrown!! Gotta get some pies!
Yeah but i guess some Mods will come from mods, not the mods of the forum tho
, or might they come, never know what they can.
But if i get the idea right is instead of have the, let s say, "regular single player", have a second form of play where you can enter in the game main menu for mini games (it s not so confusing in my mind if you say this), cuz when you mean multiplayer as exempe is a terrible one, as been said not to be done, UNLESS someone makes a MOD out of it, meaning that this "mini games" could be done from mods (which might be in the future idk how far can the modding of the game goes), might come, and this would might likely be most organized with a second form of playing, so to say...
If one is not created i guess the Kenshi mod manager (the mod created by Hellhound) would be the best to organize and manage this type of mods, even if not official there is something to help, i don t have the mod because at the moment i have none, but for what i read seemed pretty good, for this extra mods, or different.
I know this is confusing i am not so good with words
.
But if i get the idea right is instead of have the, let s say, "regular single player", have a second form of play where you can enter in the game main menu for mini games (it s not so confusing in my mind if you say this), cuz when you mean multiplayer as exempe is a terrible one, as been said not to be done, UNLESS someone makes a MOD out of it, meaning that this "mini games" could be done from mods (which might be in the future idk how far can the modding of the game goes), might come, and this would might likely be most organized with a second form of playing, so to say...
If one is not created i guess the Kenshi mod manager (the mod created by Hellhound) would be the best to organize and manage this type of mods, even if not official there is something to help, i don t have the mod because at the moment i have none, but for what i read seemed pretty good, for this extra mods, or different.
I know this is confusing i am not so good with words
It s Hbrown!! Gotta get some pies!
- Santaissick
- Posts: 912
- Joined: Tue Sep 04, 2012 10:44 pm
- Location: FINLAND, korvatunturi
- Contact:
Unfortunately, multiplayer and co-op have been turned down many times. I think they will never see sunlight in the vanilla game. But if someone makes a mod that allows multiplayer, I will definitely give it a try. Could be interesting to organize couple games with the forum members. 
Though I think it's not too big loss. IMHO Kenshi will be better in single player anyway and mostly that's how I would play it.
Where is Hellhound by the way? Haven't seen him here for a while... Is he still alive? And I haven't been using the mod for a while either so has it been updated and does it still work properly with the new patches?
Though I think it's not too big loss. IMHO Kenshi will be better in single player anyway and mostly that's how I would play it.
Where is Hellhound by the way? Haven't seen him here for a while... Is he still alive? And I haven't been using the mod for a while either so has it been updated and does it still work properly with the new patches?
"What was once a pile of dirt, is now even greater pile of dirt, as I shoveled more dirt on it." - Kim Jong Un, 2013
- iSuck345
- Posts: 850
- Joined: Sun Sep 23, 2012 3:03 pm
- Location: Why wold you want to know where a 14-year old lives? O.O
TAKE THE FORT: you and your team must beat the AI with ridiculously (I hope I typed that right) stats and EXTREMELY overpowered equipment, when you just have wood sandals, a rusty club and your... underwear.. Using someone as a distraction, sabotaging, infiltration or tricking the enemy are one of the few ways that are avaiable, but not the only ones. But one thing is for sure: directly fighting the enemy will result in immediate defeat.
TRAITOR: ONE OR MORE OF YOUR TEAM MEMBERS IS NOT OF YOUR TEAM AT ALL! You must investigate the castle with other players that you trust to find the traitor. Search for clues, watch people, avoid being suspicious and giving the wrong idea and find the traitor so then you castrate him, forcefeed him his own manhood, chop him in pieces and deliver him to the corrupt republic. Or, as a traitor, take them out one by one, take their identities, sabotage the castle, take out the captain as soon as possible, take as much intel as possible, avoid suspicion and show them what hell truly is. Recommended at least 15 players for more suspicion and chaos (This already reminds me of Space Station 13)
CONVOY: a team of players must devend the cargo from both AI and player-controlled raiders. They must avoid being looted, or else the noble who hired you will not be happy...
CULT: a cult that consists of a group of people who are experts at brainwashing have reached the village/town/city/capital (depending how many players there are)! As a non-cultist, you MUST avoid being captured and report any sightings to the authorities, and if you're the authority TAKE THE SKULLS OF THE HERETICS AND SACRIFICE THEIR FAMILIES TO THE GODS! As a cultist, you must use manipulation and brainwashing to your advantage, avoid the authorities and convert/kill anyone who isn't a cultist. If you take over the goverment, kick out/kill/enslave the non-believers in the name of your god!
WILDERNESS: you and your team are lost in the desert/jungle/dangerous island/steppes/frozen lands/lands of the volcano god, and the wild life is quite hungry. You can't leave, but fortunately you have been missing for some days, so a rescue party has been sent. Your objective is to survive for as long as possible, avoid the wild life, build traps, scare them away with mutilated corpses (they seem to have some sort of intelligence and can tell danger) and build shelter until a rescue part arrives. As an animal, you have to hunt them down, lure them into traps, avoid their own traps and if there's no other option, kill them with the rescue party.
New modes:
THE PRISON: due to the Holy Empire cutting the budget for the prison, unrest has gone up and the manager of the prison had to go to the Emperor to ask (in other words beg) for the money before the prisioners break out. As a guard, mantain the order, give the proper punishments to the prisioners, track down corruption and wait until the manager succeeds. As a corrupt guard take advantage of the prisioners, don't get caught and blackmail, kill or use any other means to make sure you don't become a prisioner for being corrupt. As a prisioner, your job is to stay alive, respect your gang rules, fight the other gangs and unite the prison so then you can start a riot. If you don't unite the prison, expect the gangs to take advantage of this and arm themselves and kill you and your fellow gang members. If the prisoners take over the prison, they must kill al the guards and make sure they don't escape and report this to the nearby imperial fort. If they are alerted, you have to escape OR defeat the army with tactics and cunning. As a guard, if the prisoners take over, you have to escape as said above and make sure they don't escape.
Prisoners win if:
1: they take over the prison and don't let the guards report this
2: they escape the army with at least 3 survivors (this can be changed)
3: they defeat the army
Guards win if:
1: they hold the prison until the manager finishes the negotiations and brings better equipment, more personell and construction materials so then the prison expands.
2: they alert the army AND defeat most of the prisoners.
BLACKOUT: TREACHERY! The words still hasn't been forgotten after someone sabotaged the generators and made a blackout occur. The bandits, ninjas and crime syndicates will take advantage of this, and their objectives are take over the town and defeat the others. However, the citizens will not cede the town and the authority can't keep track of them and the citizens don't like being disturbed while looting. However, the duke sees this as an oportunity and has called for an extermination: ALL CITIZENS WILL BE KILLED IF THEY WILL GO OUTSIDE! Not only that as they can also capture slaves, torture them in public and show EVERYONE in the land of kenshi what happens to the enemies of the duke.
Objectives of sand ninjas, bandits and crime syndicate:
1: eliminate the guard and goverment oficials of the town
2: subjugate the populace
3: eliminate each other
Objectives of the authority:
1: Capture any citizens that disobey the duke
2: Capture as many invaders as possible for atacking the city
3: Torture them for 2 in-game hours and force everyone to watch
4: Keep the city under their control
Objectives of the citizens
1: Survive the slaughter
2: (OPTIONAL, CAN BE CHANGED) Loot as much as possible
3: Don't get caught
4: Watch the torture
TOWN: Everyone is assigned a job (which can be changed anytime by pools made by the mayor/duke/bishop and that are voted by the citizens) and must mantain the town alive. There will be criminals, there will be invaders and there will be corrupt officials. This has no time limit and if the modder wishes there may be servers online for as long as someone wants. The town may be destroyed and rebuilt, the police will have to mantain order and catch criminals, the merchants will have to buy from the people that produce goods so they can sell to the other towns and make profit, they may pay tariffs or evade them. The citizens will have to produce tools and weapons, work on the farms, mine and help in expanding the city. The duke/bishop/mayor will have to manage the city and make decisions. The army will be tasked with eliminating any bandits outside the town, raid other towns and if called by the emperor fight other armies and take as many slaves as possible so merchants can sell them. Gladiators and slaves will have to obey their masters or launch a revolt and kill them. Criminals will have to do their crime: robbers will rob stuff and they may give it to arms dealers so they build stuff for them so they may rob more, arms dealers will have to build/buy weapons illegal to the common citizen so they sell it to the citizens, drug dealers will distribute illegal drugs to citizens that may want them, gangs will have to enforce their rackets and smugglers will buy illegal stuff from other cities and sell them stuff that's illegal there. Criminals may have jobs so then they disguise themselves as common citizens, however to continue being criminals they must commit a crime and continue commiting it once in a while. There may be a warrant system. More jobs may be created.
I might be adding new suggestions.
BEHOLD: THE GREAT WALL OF TEXT!
TRAITOR: ONE OR MORE OF YOUR TEAM MEMBERS IS NOT OF YOUR TEAM AT ALL! You must investigate the castle with other players that you trust to find the traitor. Search for clues, watch people, avoid being suspicious and giving the wrong idea and find the traitor so then you castrate him, forcefeed him his own manhood, chop him in pieces and deliver him to the corrupt republic. Or, as a traitor, take them out one by one, take their identities, sabotage the castle, take out the captain as soon as possible, take as much intel as possible, avoid suspicion and show them what hell truly is. Recommended at least 15 players for more suspicion and chaos (This already reminds me of Space Station 13)
CONVOY: a team of players must devend the cargo from both AI and player-controlled raiders. They must avoid being looted, or else the noble who hired you will not be happy...
CULT: a cult that consists of a group of people who are experts at brainwashing have reached the village/town/city/capital (depending how many players there are)! As a non-cultist, you MUST avoid being captured and report any sightings to the authorities, and if you're the authority TAKE THE SKULLS OF THE HERETICS AND SACRIFICE THEIR FAMILIES TO THE GODS! As a cultist, you must use manipulation and brainwashing to your advantage, avoid the authorities and convert/kill anyone who isn't a cultist. If you take over the goverment, kick out/kill/enslave the non-believers in the name of your god!
WILDERNESS: you and your team are lost in the desert/jungle/dangerous island/steppes/frozen lands/lands of the volcano god, and the wild life is quite hungry. You can't leave, but fortunately you have been missing for some days, so a rescue party has been sent. Your objective is to survive for as long as possible, avoid the wild life, build traps, scare them away with mutilated corpses (they seem to have some sort of intelligence and can tell danger) and build shelter until a rescue part arrives. As an animal, you have to hunt them down, lure them into traps, avoid their own traps and if there's no other option, kill them with the rescue party.
New modes:
THE PRISON: due to the Holy Empire cutting the budget for the prison, unrest has gone up and the manager of the prison had to go to the Emperor to ask (in other words beg) for the money before the prisioners break out. As a guard, mantain the order, give the proper punishments to the prisioners, track down corruption and wait until the manager succeeds. As a corrupt guard take advantage of the prisioners, don't get caught and blackmail, kill or use any other means to make sure you don't become a prisioner for being corrupt. As a prisioner, your job is to stay alive, respect your gang rules, fight the other gangs and unite the prison so then you can start a riot. If you don't unite the prison, expect the gangs to take advantage of this and arm themselves and kill you and your fellow gang members. If the prisoners take over the prison, they must kill al the guards and make sure they don't escape and report this to the nearby imperial fort. If they are alerted, you have to escape OR defeat the army with tactics and cunning. As a guard, if the prisoners take over, you have to escape as said above and make sure they don't escape.
Prisoners win if:
1: they take over the prison and don't let the guards report this
2: they escape the army with at least 3 survivors (this can be changed)
3: they defeat the army
Guards win if:
1: they hold the prison until the manager finishes the negotiations and brings better equipment, more personell and construction materials so then the prison expands.
2: they alert the army AND defeat most of the prisoners.
BLACKOUT: TREACHERY! The words still hasn't been forgotten after someone sabotaged the generators and made a blackout occur. The bandits, ninjas and crime syndicates will take advantage of this, and their objectives are take over the town and defeat the others. However, the citizens will not cede the town and the authority can't keep track of them and the citizens don't like being disturbed while looting. However, the duke sees this as an oportunity and has called for an extermination: ALL CITIZENS WILL BE KILLED IF THEY WILL GO OUTSIDE! Not only that as they can also capture slaves, torture them in public and show EVERYONE in the land of kenshi what happens to the enemies of the duke.
Objectives of sand ninjas, bandits and crime syndicate:
1: eliminate the guard and goverment oficials of the town
2: subjugate the populace
3: eliminate each other
Objectives of the authority:
1: Capture any citizens that disobey the duke
2: Capture as many invaders as possible for atacking the city
3: Torture them for 2 in-game hours and force everyone to watch
4: Keep the city under their control
Objectives of the citizens
1: Survive the slaughter
2: (OPTIONAL, CAN BE CHANGED) Loot as much as possible
3: Don't get caught
4: Watch the torture
TOWN: Everyone is assigned a job (which can be changed anytime by pools made by the mayor/duke/bishop and that are voted by the citizens) and must mantain the town alive. There will be criminals, there will be invaders and there will be corrupt officials. This has no time limit and if the modder wishes there may be servers online for as long as someone wants. The town may be destroyed and rebuilt, the police will have to mantain order and catch criminals, the merchants will have to buy from the people that produce goods so they can sell to the other towns and make profit, they may pay tariffs or evade them. The citizens will have to produce tools and weapons, work on the farms, mine and help in expanding the city. The duke/bishop/mayor will have to manage the city and make decisions. The army will be tasked with eliminating any bandits outside the town, raid other towns and if called by the emperor fight other armies and take as many slaves as possible so merchants can sell them. Gladiators and slaves will have to obey their masters or launch a revolt and kill them. Criminals will have to do their crime: robbers will rob stuff and they may give it to arms dealers so they build stuff for them so they may rob more, arms dealers will have to build/buy weapons illegal to the common citizen so they sell it to the citizens, drug dealers will distribute illegal drugs to citizens that may want them, gangs will have to enforce their rackets and smugglers will buy illegal stuff from other cities and sell them stuff that's illegal there. Criminals may have jobs so then they disguise themselves as common citizens, however to continue being criminals they must commit a crime and continue commiting it once in a while. There may be a warrant system. More jobs may be created.
I might be adding new suggestions.
BEHOLD: THE GREAT WALL OF TEXT!
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
Anonymous
http://cdn0.meme.li/instances/300x300/39130542.jpg
Anonymous
http://cdn0.meme.li/instances/300x300/39130542.jpg
-
- Information
-
Who is online
Users browsing this forum: No registered users and 5 guests