Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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hbrown
- Posts: 904
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- Location: Portugal
Mon Dec 23, 2013 11:02 am
Is the free trader outpost in the north supposed to really have as a neighbor a cannibal village? Like really sicked up to it, not even at the distance of one can build from a town.
Besides that seems all traders outposts show all numbers at 0, population growth and max, i could not go in one to check if really at 0, i guess was not fully place, but i guess might be just within my game, despite reinstall and validate my game seems to get messed up ever.
The second part i guess should have made in the bug report, but first one was not really taking as a report just wondering if that was really suposed to be that way

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charmaylarg
- Posts: 6
- Joined: Mon Dec 23, 2013 8:15 pm
Tue Dec 24, 2013 4:42 am
In both my saves the free traders to the north where just there on the map and nothing else... The cannibal outpost spawn likely overrides it (like how you cant build your town close to one already established).
Just pretend the cannibals tore down the trading post to build that creepy death camp they have there.
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Shidan
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Tue Dec 24, 2013 10:10 am
I just assumed that Chris removed the free trader outpost in the north and put the cannibal camp up there.
Also I have to ask on the second part what "numbers" are you talking about? I have been playing this game for over a year and I have no idea what you're talking about.

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charmaylarg
- Posts: 6
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Tue Dec 24, 2013 9:27 pm
Shidan wrote:I just assumed that Chris removed the free trader outpost in the north and put the cannibal camp up there.
Also I have to ask on the second part what "numbers" are you talking about? I have been playing this game for over a year and I have no idea what you're talking about.

If you hover over the town/oupost icon on the map now it shows the population of a town/outpost, as well as their loyalties to what faction, and if they are hostile you ...and i think when people will re spawn etc. as well.
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Shidan
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Tue Dec 24, 2013 9:41 pm

I never even tried hovering over any of the icons! I... I actually walked all the way to every town and outpost to figure out who owned them.

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hbrown
- Posts: 904
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- Location: Portugal
Wed Dec 25, 2013 11:03 am
This numbers are new, came with latest update.
But i still wonder if those cannibals were realy suposed to be so up of that outpost, even if was Chris intention makes a weird location, i would tae that they destroyed the center, bu then shouldn´t show on map or show differently because idk

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Hatsune_Neko
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Wed Dec 25, 2013 8:50 pm
think that one is built way to close to that outpost.
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Shidan
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Wed Dec 25, 2013 9:10 pm
hbrown wrote:This numbers are new, came with latest update.
But i still wonder if those cannibals were realy suposed to be so up of that outpost, even if was Chris intention makes a weird location, i would tae that they destroyed the center, bu then shouldn´t show on map or show differently because idk

Oh, well now I feel like less of an idiot.
I still stand that Chris removed the outpost up there and forgot to remove the Icon. It wouldn't be the first time he forgot something about the Free Traders.
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hbrown
- Posts: 904
- Joined: Tue Apr 30, 2013 12:41 pm
- Location: Portugal
Fri Dec 27, 2013 12:02 pm
Actaully there really is no outspost, just went there to check, and there is no outpost despite be marked there, guess Chris did remove but forgot the marker.
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f03n1x
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- Location: New Zealand
Fri Dec 27, 2013 4:37 pm
I said in a bug post that I saw a wandering trader and his mercs standing where the outpost should be and that I could exploit the aid him to the nearest town quest, not sure now I haven't actually seen any traders which I think is a bit odd but then when I travel around I hardly seen anything really like the population growth was halved or something.
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Shidan
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Sat Dec 28, 2013 12:03 am
I would guess that the code for the oupost is still there so traders will try and stop there and such but the npc's and buildings are gone. It would also explain the icon as that is probably connected to the outpost code.
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