Characters Travelling Between Outposts

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Westernys
Posts: 3
Joined: Sat Mar 30, 2013 12:09 pm

Tue Jan 28, 2014 1:02 pm

-------The Issue---------
So I've set up multiple outposts throughout the game and what I've noticed is that, if outpost #1 has no raw stone, then the respective character would travel all the way to outpost #2 to pick up the stone, as opposed to mining the stone mine (with job list setting as 1. Process stone, 2. Mine stone)

Similarly, if I have a character at outpost #1 who is assigned to the engineering task and I ask one of the characters at outpost 2 to start construction, the outpost #1 engineer will travel to outpost 2 due to the "engineering" task.

Essentially the AI is processing my multiple outposts as "one big town" and travelling between them to do tasks despite the distance.

One would think that, when you build another outpost far enough to name it + have it show on map + have it count as its own town, that your characters wouldn't associate with the other town and keep their job list / business within the town that they're "stationed" in.

Was thinking of putting this in the bug section, but it's not really a bug is it...?

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hbrown
Posts: 904
Joined: Tue Apr 30, 2013 12:41 pm
Location: Portugal

Tue Jan 28, 2014 5:10 pm

Wouldn´t call a bug either, is just a incomplete function, they are just programed to do the jobs and will look to what they have closer to do that thing, even if means travel across the map, had been reported before, long ago, if you sent your guys walking far away and they stop moving, they will atempt to go back to their work, this would need a sort of "back to job at X meters only" or "look only for when in town C" to not cause that, but i guess Chris might look that only in the future.
It s Hbrown!! Gotta get some p­ies!

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