[0.67.0] Complete Idle Crash.

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Fri Apr 11, 2014 5:28 am

Newer game, one unit. Just another crash that keeps happening continuously... This time though, I was completely idle with speed 3 on, in a recovery coma with my only character. Doing nothing but watching the screen for several minutes, when I got the crash.
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crashDump0.67.0.zip
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OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

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Seimears
Posts: 190
Joined: Sun Mar 09, 2014 7:59 am

Fri Apr 11, 2014 11:31 am

Yeah it is your speed 2x is ok but 4x will crash you. An even using 2x can cause it or used to be able to.

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PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Fri Apr 11, 2014 2:53 pm

Try reducing your graphics to Low or Fugly and Turn Shadows Off.

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Fri Apr 11, 2014 5:16 pm

64b i5-3570k, 3.4ghx4
Radeon HD 7700
16gb of ram
And I have to change my graphics to fugly?
Just shoot me now.

Could you explain to me how changing my graphics settings will change anything? I get crashes like this regardless of what I'm doing, and the only time I use the 4 speed is when I'm unconscious.
For test's sake, i'm going to do it regardless, but I'd still like to know why O_o..
OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

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Teravisor
Posts: 27
Joined: Sat Apr 05, 2014 11:06 am

Fri Apr 11, 2014 6:17 pm

You asked:
Zeal wrote:Could you explain to me how changing my graphics settings will change anything?
Here's answer:

Currently most crashes happen because of memory leaks. Reasons: this game is 32 bit(thus limited with 4 Gb RAM on any 64 bit system(doesn't matter you have 16 Gb!), and 2 Gb on 32 bit systems), uses quite a lot of memory (my savegame eats 2 Gb to just load it, I hope it will be fixed), has memory leaks(that will be fixed someday, is being fixed now: last two patches made a huge progress) and possibly video memory leaks (not confirmed, but if there are, they will be fixed someday too).

Lowering texture quality will increase amount of free video memory (most video cards use RAM if graphical video memory is not enough, and RAM used to supplement video memory goes into game's RAM usage too), and possibly RAM (not tested) and thus will increase time before memory leaks will make your game crash.
For me starting a game with worst textures and highest textures give about 800 Mb of RAM difference! And that's like another half an hour of playing without crashing I think.
You can only prevent crashes manually for now: check RAM used by game and restart game if it gets too high (can easily check when it crashes, just don't click "OK" on crash dump message, go to task manager and see how many RAM it uses currently).
For me safe mark is about 3600-3700 Mb used by game. It can crash if it uses more.
That's theory.

If your crash happens on entirely different RAM used numbers, then it's another bug and disregard this post, also I recommend to inform devs about that.

P.S. don't forget this game is alpha and was developed by only one person in the beginning. It's awesome it made it this far, really. I never thought it was possible.

EDIT: I forgot about shadows. I've not seen shadows cause any crashes yet, but they do use video memory, and that's some more memory to leak.

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Fri Apr 11, 2014 7:32 pm

Fugly graphics, shadows off. Still crashed with a "not enough storage" error after 30-40 mins.
And yes, we share the same RAM difficulty. My game crashes at 3.7gb. I've been watching that :P
I have 192 hours of Kenshi on Steam record, and I've only been playing it for just over 2 weeks or so. I get about 10 crashes a day. I've found that graphics settings do not seem to have any effect on extending or limiting gameplay between crashes. What I HAVE found though, is that a lower pop/squad modifier does extend it.
Adjust your pop/squad modifier, and watch the difference in rate of RAM usage increase.
OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

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Hatsune_Neko
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Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Fri Apr 11, 2014 9:29 pm

it can also depend on your machine and what you have running in the back or hardware or type of hardware. This is why games have bugs because no computer is the same once a human starts adding there own stuff to it.

Alot of the texture suggestions are taken from other users where this did help them alot or even slightly. One thing i did test personally was the speed factor. it is true that the game will crash sooner if you play at 4x speed. will take slightly longer but same thing if played at 2x speed. and longest playtime is at normal speed. Pause does not affect it because it still uses memory and the dreaded Super Crash will still occur.

best bet is to find a middle ground that extends your play time while not killing too much of the graphics for your game play.
In time the new Havok Engine will be added and hopefully take the memory leak with it.
for now keep sending in crashdump.zip files maybe chris will find where that memory leak came from and squashes it.
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