Lets get this started, I'm running a fresh install of 67.2 and this is what i have encountered so far:
(included are well known bugs, please don't kenshi smash me, these are reported all in one because i wasn't able to find all of the posts and was quite frankly didn't want to read every thread, some are labeled as obviously known and added because they are something i have encountered. <3 If i've included something so obviously known and didn't label it as such... sorry not intentional.)
1. In my messing around i found out that if you set a destination with your character (who has a backpack loaded down with goodies that slows him down greatly) you can simply click and hold the bag in your inventory and after about 5 seconds the game thinks that there is no weight in your inventory and sets the burden and running speed levels as if that bag did not exist. Basically the hand of God can help your bogged down Kenshi's by holding the bag for him. The game tics after a bit and the bag automatically reequips, and the weight goes back to normal as it should. But you can repeat this as much as you like.
2. Step one buy a home, step two build a cage in your home to house bounties, step three build a bed in the home. Now whenever there is a prisoner INSIDE the cage, anyone in the house will want to attack him and can(knocking him out) and gets stuck wanting to attack whether he is conscious or not.
Anyone sleeping WILL NOT sleep in the same house if a prisoner is there UNLESS the door is set to CLOSED AND LOCKED. Once the door is locked no one is aggressive towards the prisoner. Now this doesn't happen all the time, but every now and then its permanently like this until a restart.
3. Certain buildings do not want to be upgraded through the menu and force a tear down, I've had this happen with stone mine 4-5, ore mine 3-4, stone processor 1-2-3. (unsure if this is intentional as it is with the tech bench 1-2 where it has a new model)
4. Container "jobs" do not work, making some of them useless ie. water tower. At level 3, a well produces enough that there is always surplus if running only one farm, but it uses no labor so there is no one to haul water. There is a "haul" option on the water tower but the actor will simply stand at the tower and perform a working animation and will do nothing(this is the same with ALL containers)
5. Duping bug is well known but thought that i'd mention it anyways.
6. The new standing up animation is great, but can be skipped if you perform a command during it, forcing the actor to automatically snap out of it and do whatever it is you want.
7. Flying actors is also known but needs a mention. (ie, pick someone up and putting them down may result in high speed acrobatics)
8. FREE STUFF! so yeah, doesn't happen every time, and i can't figure out the trigger but I'm assuming is memory related, but 'half of the time' talking to any traders results in them throwing something from their inventory onto the ground that is free to pick up by the player.
9. Building an outpost (ie anything... everything...) is great! but if you build more than 1 building at a time in your first attempt, like if you place a stone mine, processor, generator, and a small shack, each building triggers a first wave of attacks. I've had a dust boss, dust raid x2, and what i think was a hungry raid that got destroyed by the dust people at the same time... BUT if i reload my save and only build one building at a time i only get one attack, after i defeat it i can peacefully build until the random timer tics for a new raid. this MAY OR MAY NOT BE A BUG, i need more testing but initially this seems like whats happening ( 3 attempts)
10. pathing...really sucks sometimes but from what i understand it's the next big thing being worked on, in any case, its a bug and I'm reporting getting stuck in walls and in mountains ect.. :p
11. There was a strange bug i encountered that didn't let the buildings in a town exit interior mode, they would all show up as black as if i was in another building. the one building that was visible inside i had no one in there for it to trigger interior view mode. This happened to me twice, but both times hungry bandits raided a town (eyesocket) and entered buildings and died inside them( along with knocking me unconscious) running away from the town didn't fix the issues, it wouldn't happen at every town, but if i came back it would still be in interior mode.
12. Invisible walls. Sometimes i would come across a line in the desert that i simply could not cross, quick save/reload wouldn't fix it, I'd have to restart the game. this also happened once to me at clownsteady, where all the villagers and guards there also where affected and couldn't get back into town, the were all lined up in a neat line outside town. Also happened in Heft and the surrounding wilderness near it.
13. You shall not pass. sometimes doors into the round buildings are bugged and will not allow anyone to enter or exit, but if someone is at the door inside and outside, you can pick up the other actor and move them into or out of the stuck area that way. on player owned outposts you can fix this by simply closing and opening the door again, but there have been cases where i couldn't even fix it that way. a reload or restart is sometimes necessary so it may be a memory related issue.
14. Stuff sometimes disappears from bags or traders when you hit the auto arrange button... ive lost several pieces of armor stored in bags this way...( just happened now actually, ive got the game running in the background double checking my bugs... lost a samurai helmet i looted, poof disappeared once i clicked auto arrange in the character box)
that's all i remember so far, im digging through my screen shots to see if i can't pair anything up with any of the bugs...
Edit:
15. So i just found another bugshi, so holy paladins are the squad leaders of the holy order, like the samurai lord leads other samurai, he walks, they follow on him, if one is to pass out in combat and you grab him up, all his guys will follow you(him) so long as you have him picked up...
next up in the same instance of bug hinting is this neat little feature.. so i was at a fair distance when he got knocked to the ground( the paladin) so i right clocked him and told one of my guys to pick him up, BUT he stood up and started to fight again after i gave the order. Didn't matter to my gal, she ran over there and picked him up like she owned him...
anyways after a while another paladin comes buy and snatches him from your arms, which leads me to believe that i can do the same back... off to test...