This happened a while ago and I am just reporting it. But this occurred on the same game version I am currently playing. I have seen similar bug threads involving towns and player outposts becoming inter-mingled but I think this issue is truly unique.
Both myself and my brother play on my computer. He also has his save games. He started fresh, as did I. It may be of note that he started a base before I did.
Anyhow I threw up a base, but the location wasn't very good. I wanted to throw that base away so I imported from one game to the next. I choose to import research but NOT import buildings. All seems fine on that front. I throw up a building just to sink my building materials into so I didn't have to lug them around anymore (but I picked a better location this time). That means I officially have an outpost in the new game.
So I am going around town to town with my squad(determined to visit each town at least once), and eventually I find a place that isn't really a NPC town. I actually "own" every building. Only every building says it is part of Trader's Edge. It is just buildings, equipment like research benches, ore boxes(with ore inside already), etc. My brother walks in. He tell me I just found HIS town. Yes while I chose to NOT import buildings - the game did so anyways... from another save game!
Yes I can use everything inside. I can't access my research or anything like that since it isn't really my town at all. I did go ahead and throw up a building and various things there in hopes that this would become part of what the game considers my base. Doing so did nothing though. It is also interesting though that it lets me build there while still considering the area to belong to Trader's Edge.
The generators have not been added to my power grid. I think they went to Trader
s Edge. That being the case, my game just has an extra ghost town.
I'm attaching the save game so you can see. The ghost town in question is located between Port South, Trader's Edge, and Eyesocket.
https://www.dropbox.com/s/ljrp1lkdyq53q ... 20save.zip
I can't say it is actually a PROBLEM that hurts my gameplay but it certainly is a bug to be sure. It would be neat if I could import (fully functional) towns from other save games... on purpose though!
(0.67.2) Town from ANOTHER save in my world.
- Hatsune_Neko
- Moderator
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fix for it is one of two ways
This only works for Steam users
Delete your gamedata.base in your data folder
then revalidate your game cache files
if the ghost town is still there, then delete your data folder then revalidate
that should fix the ghost town coming back.
This only works for Steam users
Delete your gamedata.base in your data folder
then revalidate your game cache files
if the ghost town is still there, then delete your data folder then revalidate
that should fix the ghost town coming back.
Do you believe the sexes should be equal?
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Then Men would become unmanageable
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AMD FX-8150 - Eight Core, 3.60GHz
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Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
- Clawdius Talonious
- Posts: 540
- Joined: Sun Jan 29, 2012 7:35 am
Is it possible that one of you fired up the ingame editor and saved afterwards? This is usually the cause of that sort of thing, I've seen people reporting their own outposts filled with cannibals and all sorts of oddities that have typically been the result of someone firing up the editor and saving afterward thinking that they hadn't made any changes.
By in game editor I assume you mean the "forgotten construction set.exe" or am I wrong? I don't know of any other thing like that. I don't think the editor was fired up at that time.Clawdius Talonious wrote:Is it possible that one of you fired up the ingame editor and saved afterwards? This is usually the cause of that sort of thing, I've seen people reporting their own outposts filled with cannibals and all sorts of oddities that have typically been the result of someone firing up the editor and saving afterward thinking that they hadn't made any changes.
I should note that if I import into further games that this ghost town remnants of my brother's base does not follow (without importing buildings anyhow). I think this was a one-time bug so I don't know that anything has been corrupted. I don't have any ideas on how to replicate it in the slightest. I don't think I did anything special beyond having multiple save games and importing squad + research.Clawdius Talonious wrote:Is it possible that one of you fired up the ingame editor and saved afterwards? This is usually the cause of that sort of thing, I've seen people reporting their own outposts filled with cannibals and all sorts of oddities that have typically been the result of someone firing up the editor and saving afterward thinking that they hadn't made any changes.
I'm not even necessarily bothered by it and don't need it removed. I just figured you guys would want to know that this sort of thing was possible.
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