So, I recently made a new, large outpost with tons of room in it for later buildings and completely walled, with two sets of two gates in two different places. The problem is, whenever I send units to repair gates, they always unlock the gates furthest from those gates to walk around the outside of the walls to repair the gates from the outside, exposed area, even though the green arrow displayed when building showed that I placed the gate in the correct position.
The second thing, is that for two of my mines, my units seem to travel outside of one gate, into another, and all the way around my entire base to start mining, even though the mine is right next to them, and they only will mine when manually commanded. But this only applies to two mines, and no other mines of the same level.
I had a similar occurrence with wells/farms, where units would travel in an odd route behind and around buildings to get to my small farm, rather than taking a straight path to it.
On a side note, there are a few errors where my characters try to pathfind through mountains which can't be traversed.
So, will these issues be fixed in an update soon?
Also, I apologize if there's another post similar to this, when looking up issues about it, none came up about anything similar to my issues.
Very Odd Pathfinding Issues [0.67.2]
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