Gang Throwdown 2015

The place to request or suggest new ideas and features.
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Roque
Posts: 29
Joined: Mon Dec 29, 2014 11:48 pm
Location: Brazilian State of Minas Gerais, where we make cheesebread and coffee for all

Thu Jan 15, 2015 3:47 pm

"Oh kenshi, thou emptiness has put me down, how I wish u were moar bloody."

So, I have grown tired of waiting for fights to happen, yeah, there's usually some gang kicking the other around the desert, but we all know that's just AI meddling with the occult, random.

What about, big gang fights, scripted events about battles happening in the map pop up your screen, like;
Hungry bandits are raiding #cityname, or Dust Bandits and Slavers are battling, or the City of Brink and the City of #Cityname are duelling, a Large pack of cannibals are raiding the #cityname, war there, war here, some bloody big fights where players could watch, take part in for rep, or just for looting, pops up a pin on the map showing where the battlefield is located, oh and also! Battle Scavengers just the like players, but they are hostile, the second battle for crowing out loud, Animals! Filthy Scavengers! fighting for meat and loot :twisted:

Just a minor presentation:
Image
Random Internet Search, couldn't get the full imagine unfortunately
+rep


It would just give people more to do other than, go about the usual, find a big pack of troublemakers, draw them to a City = Win, but that's not winning if you're cheating the engine, players should be crows, filthy crows, looting battlefields, oh how I wish Kenshi would have more blood, I'm so much in the mood for a bit of painting :twisted:
All is Dust, Prospero's burnt.

Carpe Diem, you never know tomorrow, but you're a master of time and destiny, allow yourself

Kagoliksis
Posts: 21
Joined: Tue Feb 18, 2014 9:15 pm

Thu Jan 15, 2015 7:17 pm

Well most of these features you have added here are already on the list to be added to the game. like raids on towns. which also means other towns will be fighting it out with each other. but the only part that is not being added to the game is the scripted part. the game is all entirely random. only things that are changed are what you change as your party. like if you slaughter all the canables. well that faction cant be the scariest out there. you help created a treaty with the towns so they will never fight. etc. so good ideas that are already going to be added. just not scripted.
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Roque
Posts: 29
Joined: Mon Dec 29, 2014 11:48 pm
Location: Brazilian State of Minas Gerais, where we make cheesebread and coffee for all

Fri Jan 16, 2015 11:46 am

Kagoliksis wrote:Well most of these features you have added here are already on the list to be added to the game. like raids on towns. which also means other towns will be fighting it out with each other. but the only part that is not being added to the game is the scripted part. the game is all entirely random. only things that are changed are what you change as your party. like if you slaughter all the canables. well that faction cant be the scariest out there. you help created a treaty with the towns so they will never fight. etc. so good ideas that are already going to be added. just not scripted.
Most no;
Roque wrote:"the second battle for crowing out loud, Animals! Filthy Scavengers! fighting for meat and loot :twisted:

This part above is the presentation of what currently is lacking, actually, a scripted event is also relevant on relationships, I have seen it done in different games, what I'm trying to write is, big fights, I know it might just outright murder some comps, but having this possibility would add more to do around Kenshi, but I understand your part, game is sandbox and it must be at its own pace, but having those huge battlefields, perhaps it could be modded, we'll have to see.
All is Dust, Prospero's burnt.

Carpe Diem, you never know tomorrow, but you're a master of time and destiny, allow yourself

Snowpig
Posts: 51
Joined: Mon May 05, 2014 8:54 am

Mon Feb 02, 2015 9:10 am

as a workaround: set the squad size/number - sliders to max.

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