Game Load, new Squad Appears. v0.71.0

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Hatsune_Neko
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Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Thu Jan 15, 2015 10:21 pm

loading save from 0.70.6 to 0.71 grants me a full new squad of people i never hired.

my original one person squad

Image

and my newest members i never hired.

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Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

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Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Thu Jan 15, 2015 10:48 pm

importing from 0.70.6 into 0.71.0 did not add the extra members for me at least.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Fri Jan 16, 2015 2:46 am

So similar to the old phantom squad bug... but.. different.. when i imported into a new game from a .70 game, I got a new squad in a seperate tab, however Instead of duplicating the default unit with default stats (untrained), these units were clearly not default units.. They all had stats that varied in ways that looked like it was an actual team of units that had been doing things. They were equipped sorta randomly (most notably several different helmet types and weapon types). And half of them had backpacks. One of their backpacks had several stacks of iron bars, and a stack of wine.

What's more.. Most of them had jobs assigned to them of machines or hauling.. Their skills were not randomized, as the people with jobs had high labor skills, while a couple of them had high labor and engineering... One of them (the head unit) had 46 in science, which makes it look like they were the researcher..

So.. where did this team come from? It was not even the same amount of units i had in my team upon import, and they were not the same type of units. None of my other savegames have ever looked like this team does, so it couldn't have been extracted from somewhere inside my other savegames. (aside from my solo character game, my first character has NEVER been the researcher)

Again.. these units were not default spawn units. This was a team that was used somewhere in some other universe. Some of these guys have stats up in the 60's and 70s (athletics, laboring and engineering for those heights). So was this a test team of sorts from the devs that found it's way into the coregame data or something?

http://steamcommunity.com/sharedfiles/f ... =375678525
OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

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StarWeaver
Posts: 26
Joined: Mon Jan 05, 2015 2:24 pm

Fri Jan 16, 2015 6:11 am

I dismissed one of the new guys and his task changed to 'wandering trader', dunno if that means anything.

I was able to delete the squad by going into the save file and deleting all of the nameless_2,3,4 etc that weren't the one that I knew had my guys in it. These tended to hang around in the prior version too, but were never used.

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Fri Jan 16, 2015 9:47 am

Ah HAH! So it IS the same team as the one that appeared in my game, The exact same one.

Except mine was importing into a new game from a .70.6. not just loading.
OS: Windows 7 Home Premium 64-bit
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16Gb
AMD Radeon R9 390 Series

Image

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Hatsune_Neko
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Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Fri Jan 16, 2015 10:54 am

yep
hence the merge.
think yours also spawned in the same area.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

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