Door settings, public or private, when is it?

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Nodakear
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Joined: Tue Jun 09, 2015 3:13 pm

Sun Jun 14, 2015 11:00 pm

Hey,

Just a small question as i tried googling it an came up empty with an anwser.... When are doors set to public and when to private? As gamedevelopers have different ideas about when something is or isn't. What i mean is, when i see the word public, is the door then public? Or do i click that so it's then set to public but i the see the word private?

Sometimes developers think that when you click the word and it changes, it is then set to the word that disappeard. So when you see private, the door is actually set to public because you clicked the word public... I hope any1 gets my drift here.

Anyways, when is my door set to public? When i see the word public or when i see the word private? I would personally guess when i see the word public.

(I am just asking because my squadmembers seem to think my gate needs to be opened no matter what i set it on and even if i set my village to not public and i want the gate to stay closed while i build up my town so bandits can't get in so fast and i can mount a guardwall of squadmembers before i open the gate to let the bandits in, or even shoot them with the turrets before i open the gate.)

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Hatsune_Neko
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Sun Jun 14, 2015 11:23 pm

when it says public, it is set to public.
when it says private, it's set to private.

the gate issue is known.
setting your base to public or private will not affect their constant need to open that gate.
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Chompster
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Sun Jun 14, 2015 11:55 pm

As Hatsune_Neko said, Public = public. Private = private.

As for the gate opening, it's highly infuriating but it comes down to the pathing system which is still being worked on(and will get patched next patch) So just look who it is and either try refreshing the nav mesh(CTRL+SHIFT+F11) or try rebuilding whatever it is they're working on.

Xengeance
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Mon Jun 15, 2015 2:58 am

Chompster wrote:As for the gate opening, it's highly infuriating but it comes down to the pathing system which is still being worked on(and will get patched next patch) So just look who it is and either try refreshing the nav mesh(CTRL+SHIFT+F11) or try rebuilding whatever it is they're working on.
I had this issue happen, too, with the opening the gate all the time. I found a suggestion (I forget where) that you should relocate your gate a good distance away from your facilities (mines, farms,etc.) That seemed to clear up most of the gate problems for me.

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Hatsune_Neko
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Mon Jun 15, 2015 3:14 am

also building your wall butted to a natural wall. that way you only have 3 walls you made. and yes
building your gate far from your workers can sometimes work. thats what i usually do.
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Nodakear
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Joined: Tue Jun 09, 2015 3:13 pm

Tue Jun 16, 2015 2:08 pm

Hey, thanks for the replies

Ya, i figured them opening my gate everytime was a bug. Just wanted to make sure the doorsettings was logical, sumetimes developers get illogical :P

And i can't have them rebuild what they're building as it was already finished and they were working on it... No idea what u meant exactly by that tho and it were different squadmembers doing it.

And having the gate build far away.... how far is far because i don't want a wall the size of the chinese wall in length :P (just asking because i sumtimes make my main char sell rum in the nearby village, sort of nearby, and she also wants to run back to open the gate when i close it and she's outside, even when near the village and that's a pretty long way for a wall.... :P )

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