Hey,
Just a small question as i tried googling it an came up empty with an anwser.... When are doors set to public and when to private? As gamedevelopers have different ideas about when something is or isn't. What i mean is, when i see the word public, is the door then public? Or do i click that so it's then set to public but i the see the word private?
Sometimes developers think that when you click the word and it changes, it is then set to the word that disappeard. So when you see private, the door is actually set to public because you clicked the word public... I hope any1 gets my drift here.
Anyways, when is my door set to public? When i see the word public or when i see the word private? I would personally guess when i see the word public.
(I am just asking because my squadmembers seem to think my gate needs to be opened no matter what i set it on and even if i set my village to not public and i want the gate to stay closed while i build up my town so bandits can't get in so fast and i can mount a guardwall of squadmembers before i open the gate to let the bandits in, or even shoot them with the turrets before i open the gate.)
Door settings, public or private, when is it?
- Hatsune_Neko
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when it says public, it is set to public.
when it says private, it's set to private.
the gate issue is known.
setting your base to public or private will not affect their constant need to open that gate.
when it says private, it's set to private.
the gate issue is known.
setting your base to public or private will not affect their constant need to open that gate.
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Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
As Hatsune_Neko said, Public = public. Private = private.
As for the gate opening, it's highly infuriating but it comes down to the pathing system which is still being worked on(and will get patched next patch) So just look who it is and either try refreshing the nav mesh(CTRL+SHIFT+F11) or try rebuilding whatever it is they're working on.
As for the gate opening, it's highly infuriating but it comes down to the pathing system which is still being worked on(and will get patched next patch) So just look who it is and either try refreshing the nav mesh(CTRL+SHIFT+F11) or try rebuilding whatever it is they're working on.
I had this issue happen, too, with the opening the gate all the time. I found a suggestion (I forget where) that you should relocate your gate a good distance away from your facilities (mines, farms,etc.) That seemed to clear up most of the gate problems for me.Chompster wrote:As for the gate opening, it's highly infuriating but it comes down to the pathing system which is still being worked on(and will get patched next patch) So just look who it is and either try refreshing the nav mesh(CTRL+SHIFT+F11) or try rebuilding whatever it is they're working on.
- Hatsune_Neko
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also building your wall butted to a natural wall. that way you only have 3 walls you made. and yes
building your gate far from your workers can sometimes work. thats what i usually do.
building your gate far from your workers can sometimes work. thats what i usually do.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Hey, thanks for the replies
Ya, i figured them opening my gate everytime was a bug. Just wanted to make sure the doorsettings was logical, sumetimes developers get illogical
And i can't have them rebuild what they're building as it was already finished and they were working on it... No idea what u meant exactly by that tho and it were different squadmembers doing it.
And having the gate build far away.... how far is far because i don't want a wall the size of the chinese wall in length
(just asking because i sumtimes make my main char sell rum in the nearby village, sort of nearby, and she also wants to run back to open the gate when i close it and she's outside, even when near the village and that's a pretty long way for a wall....
)
Ya, i figured them opening my gate everytime was a bug. Just wanted to make sure the doorsettings was logical, sumetimes developers get illogical
And i can't have them rebuild what they're building as it was already finished and they were working on it... No idea what u meant exactly by that tho and it were different squadmembers doing it.
And having the gate build far away.... how far is far because i don't want a wall the size of the chinese wall in length
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