Bell to say its time to leave shops and alert

The place to request or suggest new ideas and features.
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Eriladin
Posts: 6
Joined: Mon Jul 27, 2015 3:49 pm

Sun Aug 02, 2015 3:19 pm

I'd love a signal telling me (a bell calling NPCs for dinner?) its time to run out of the shops.
I dont like having to change my plans for the day (night) because i forgot CharacterX in a shop.

Sorry if that has already been asked for, its one of the two small things i dislike in Kenshi !

By the way, i saw i could SHIFTRightClic two orders like run here then there, nice !

Thanx for that game, seeing my played time and the price i paid for it, said price seems ridiculously low compared to random useless games we can find, (i personnally hate pixel fashion, which is a concept not to say cheap developped for instance)
I loved discovering and not beeing told (no need for a tutorial, i love how character say: "maybe would need some energy ?" when i forgot building a generator !

was here for the bells, thanks !

(other and second thing i'd like is an alert (sound and or visual) when some character i dont see the portrait (because i deal with another squad at this moment) is in danger, its so easy to miss the fight when it happens "out of screen" !)

did i thank you for the game ?

Chinsei
Posts: 263
Joined: Wed Jul 01, 2015 4:14 pm

Sun Aug 02, 2015 4:30 pm

dunno about shops but having a lookout tower with a bell to inform you when enemies are approaching your encampment/towns

would be nice. because while i can't speak for everyone. i often get immersed in what i'm doing an have the enemy sneak up on me >.> it'd be nice if we could assign someone to a tower that could ring a bell once they spotted trouble.

perhaps one of the many jobs uncontrolled people of your settlement could take on. since i wouldn't wanna dedicate one of my controlled characters to it.

perhaps like Evil genius it could also have speakers to set around to alert guards.

but having a bit more warning that a shop is closing would be nice. But you could just watch the clock.

they start closing around 21:00 . i think..i haven't played for a few weeks so the time might be off.

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philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Sun Aug 02, 2015 5:46 pm

Yeah, i have some guys standing in front of my gate at my base.

the problem, is that they do not get aggro, and do not attack people picking the locks to the gate. All the aggro goes to the guys on the turrets.

This is so damn annoying. So an alarm tied to the gate to let everyone know its killing time would be great, either that, or have an "be super aggressive" option on the squads, to have them attack all hostile people.

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Mon Aug 03, 2015 3:57 am

Certainly do need something to let us know about attacks. An alarm would be nice, but I was thinking that we could have a message that pops up and says "Squad X under attack!" when another squad targets it.
Can't have it happen per character cause that would have to many messages.

As for leaving a shop perhaps they should just that the characters automatically exit the shop when the owner starts closing like all the citizens do.

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philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Mon Aug 03, 2015 4:01 am

Maybe have the shop owner just tell people who are not sneaking to leave...

Like hey, we are closed, and all the squad people just walk out.

I think that maybe a cool option would be a town mode. Where you click on a squad, and give it orders, and it does these things automatically the same way it does automated labor.

maybe give an option to:meet at bar when done, or meet at gate when done.

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Eriladin
Posts: 6
Joined: Mon Jul 27, 2015 3:49 pm

Mon Aug 03, 2015 10:39 am

but having a bit more warning that a shop is closing would be nice. But you could just watch the clock.
Sure! but as i play wwith a high resolution (for that game) of 2550X1440, clock is about 2 mm high, and that s a bit small to just be looked at easilly.. on the other hand, i wouldnt lower resolution for this only slight annoyance.... Maybe later the Ui will be resizable, or i'lllearn how to edit the XML files that "draw" it..retextured it yet, but dunno how to resize that particular font size...

AND
/
the problem, is that they do not get aggro,
they are set to taunt of course ?

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philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Mon Aug 03, 2015 6:17 pm

Yep, they are set to taunt.

But they want to kill the guy who is shooting at them with the harpoons.

Granted, part of the problem is how my walls are designed. I need to make a better kill spot for them.

the other part, is that the gate has a dumb lock level. I do not get how a level 5 gate has a lock level of 10, but an empty shack in a town has a lock level of 35.

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Chompster
Posts: 223
Joined: Fri Jan 23, 2015 3:35 pm
Location: The Netherlands
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Wed Aug 05, 2015 2:05 pm

Eriladin wrote: (other and second thing i'd like is an alert (sound and or visual) when some character i dont see the portrait (because i deal with another squad at this moment) is in danger, its so easy to miss the fight when it happens "out of screen" !)

did i thank you for the game ?
This was actually already a thing for quite some time, but apparently got broken during one of the updates.

Should see it back soon hopefully.

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Eriladin
Posts: 6
Joined: Mon Jul 27, 2015 3:49 pm

Fri Aug 07, 2015 12:19 am

Should see it back soon hopefully.

Great ! i was quite surprised that this was not in the game, as the quality of what's already done shows the will of offering such a nice gameplay !

EDIT: and a modificator+clic on portraits to open theyr inventory, that would be nice..you know, always triing to travel either over encumbered to practise or light to run,chase (or flee )faster !

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