Importing to Beta.
Me too. My avatar is essentially a god. 80-95 on all skills and insane stats.
What you can do, is open your squad file on the FCS and record your attributes and stats. Then, even if there's no import option, you can essentially recreate your guys. Face measurements too. Just in case.
What you can do, is open your squad file on the FCS and record your attributes and stats. Then, even if there's no import option, you can essentially recreate your guys. Face measurements too. Just in case.
- Hatsune_Neko
- Moderator
- Posts: 4086
- Joined: Sun Apr 21, 2013 9:59 am
- Location: Columbus, OH
IT should be possible.
You should be able to import your character ( and reset squad positions ) but you wont be able to keep your buildings, and sounds like changes to the Tech system, you wont be able to keep that. ( this is a guess as the Dev has said nothing about transferring Tech )
So i would think your characters and whats in your inventory should transfer over to the new map.
You should be able to import your character ( and reset squad positions ) but you wont be able to keep your buildings, and sounds like changes to the Tech system, you wont be able to keep that. ( this is a guess as the Dev has said nothing about transferring Tech )
So i would think your characters and whats in your inventory should transfer over to the new map.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
- Hatsune_Neko
- Moderator
- Posts: 4086
- Joined: Sun Apr 21, 2013 9:59 am
- Location: Columbus, OH
im already doing that. importing everyone into a new game with out buildings and living in the cities as i await the new map.swillo wrote:Time to fill the backpacks and be ready to move. I'm taking lots of rum cause you can sell that everywhere
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
- Mattk50
- Posts: 1039
- Joined: Thu Nov 03, 2011 3:22 pm
- Location: A far away land where bug testing is entertainment.
I still have a character save from the first few public releases of the game with 3 million cats and skills over 100 (high enough that you actually lose skill by fighting in the current versions)
Hoping to mod that squad in as a roaming faction for me to randomly encounter and recruit or fight or whatever.
Hoping to mod that squad in as a roaming faction for me to randomly encounter and recruit or fight or whatever.
Bruh, what? Epic! Can attributes like strength and dexterity go over 100 too? I'm at 91 strength on my main guy and it takes real life weeks to get him up a single point.Mattk50 wrote:I still have a character save from the first few public releases of the game with 3 million cats and skills over 100 (high enough that you actually lose skill by fighting in the current versions)
Hoping to mod that squad in as a roaming faction for me to randomly encounter and recruit or fight or whatever.
- Mattk50
- Posts: 1039
- Joined: Thu Nov 03, 2011 3:22 pm
- Location: A far away land where bug testing is entertainment.
There is currently a curve implemented, its a limit approaching 100, meaning 100 isn't actually attainable, though perhaps you might get close enough that the math will roll over at some weird programming limit.Abek wrote:Bruh, what? Epic! Can attributes like strength and dexterity go over 100 too? I'm at 91 strength on my main guy and it takes real life weeks to get him up a single point.Mattk50 wrote:I still have a character save from the first few public releases of the game with 3 million cats and skills over 100 (high enough that you actually lose skill by fighting in the current versions)
Hoping to mod that squad in as a roaming faction for me to randomly encounter and recruit or fight or whatever.
What this means is that if your character (now only possible with modding the game) has a skill over 100, your skills actually decrease as you gain experience, as they approach 100. Not my favorite way of implementing a soft cap but hey it works. -x^2+100=y where y is the experience and x is the output level
Weirdly, some skills don't have caps. After years, my mass combat skill is past 900 and my first aid is at 134. But in all other cases, yeah. That equation fits pretty will. Snaps fingers. Darn. 99 is a pretty good number but I wanted a perfect 100.
Thanks, Matt.
Thanks, Matt.
The talk about changes to models and research make me think we'll probably have to start over and maybe not even keep the exported characters. I'm probably going to save a version with backpacks full of gear and a version naked because of w/e the modular gear stuff is all about too.
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