[0.91.0] Crashed after New Game (Dual-Core CPU)

User avatar
Teikai
Posts: 18
Joined: Mon Oct 14, 2013 12:01 pm
Location: Steam: Teikai

Wed Apr 06, 2016 2:07 am

Hatsune_Neko wrote:
Teikai wrote:i start rock bottom and this happends 0.90.9 also no crash dump

Win7 64-bit
AMD Athlon 7750 Dual-Core 2.70 GHz
5 GB RAM
AMD Radeon HD 6700 Series
zipup and upload the fallowing
Kenshi.log
Orge.log
Crashhunter.log
error.log
there was no orge.log so i attached all .log from the kenshi ordner
Attachments
report.rar
(11.94 KiB) Downloaded 440 times
Win7 64-bit
AMD Athlon 7750 Dual-Core 2.70 GHz
5 GB RAM
AMD Radeon HD 6700 Series

Ygdrad
Posts: 10
Joined: Mon Mar 26, 2012 11:33 am

Wed Apr 06, 2016 7:28 pm

The problem persists on the latest patch, no change. Here are my files.
Attachments
new_game_crash.rar
(28.23 KiB) Downloaded 334 times

Mohza
Posts: 4
Joined: Sat Dec 13, 2014 9:36 pm

Wed Apr 06, 2016 9:55 pm

Still crashing on new game or import, no crash dump,
so here are the files
Attachments
crash_9-10.zip
(82.96 KiB) Downloaded 228 times

hobocore1984
Posts: 5
Joined: Sun Apr 03, 2016 5:27 am

Fri Apr 08, 2016 7:39 am

So the game worked for me up to 90.4 and started working again for 90.9 but back to the same crash as of 90.X with going to create a new game loading and importing.
games been running pretty smooth all in all I will try another fresh install to see if that changes anything
Specs:
win7 64bit i3-4150 6gigs ram intel 4400 graphics
validated 6 files and was able to load my game.
Attachments
crashDump0.90.10_x64.zip
hope this helps
(140.18 KiB) Downloaded 295 times

AssassinLV
Posts: 23
Joined: Tue Apr 15, 2014 5:44 pm

Fri Apr 08, 2016 8:29 am

Same issue. Start New Game = Crash, no crashdump...

Also errorlog says:

Code: Select all

Number of threads: 2
reset game
while kenshi.log I did included

My specs:
CPU: Intel core i5 2540M, 2.6GHz
RAM 4+8 GB (12GB)
GPU: NViDiA GeForce GT620M, 1GB VRAM
OS: Win10x64


I tried: Integrity Check & full reinstall, also tried using both onboard&discrete GPU's, windowed/fullscreen, and Run As Admin. No Change, Crash as fast as the first 3 dots appears after "Loading" text
Attachments
kenshi.log.7z
(10.14 KiB) Downloaded 202 times

AssassinLV
Posts: 23
Joined: Tue Apr 15, 2014 5:44 pm

Fri Apr 08, 2016 9:30 am

hobocore1984 wrote:So the game worked for me up to 90.4 and started working again for 90.9 but back to the same crash as of 90.X with going to create a new game loading and importing.
games been running pretty smooth all in all I will try another fresh install to see if that changes anything
Specs:
win7 64bit i3-4150 6gigs ram intel 4400 graphics
validated 6 files and was able to load my game.
That's the other bug that is common. I also had sometimes that crash that can be solved by full reinstall or integrity check.
Also your error makes crashdump, our doesn't.

Crockdoc
Posts: 2
Joined: Sun Apr 03, 2016 12:44 am

Fri Apr 08, 2016 6:47 pm

As of 0.90.11 I cannot start a new game. It has been happening since the start of beta
Attachments
kenshi.log.7z
(119.41 KiB) Downloaded 216 times

Jariman
Posts: 10
Joined: Fri Apr 08, 2016 7:14 pm

Fri Apr 08, 2016 7:18 pm

after update canot play....
Attachments
crashDump0.90.11_x64.zip
(182.39 KiB) Downloaded 219 times

Azumazi
Posts: 41
Joined: Thu Apr 17, 2014 10:15 pm

Fri Apr 08, 2016 7:21 pm

With this update of 0.90.11 I crash without a dump log as it just gives a Windows APPCRASH report.

Basically, on either a load or new game, once it finishes loading the area and I go to move the with the arrow keys to look around it immediately crashes the application.

User avatar
Hatsune_Neko
Moderator
Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Fri Apr 08, 2016 7:34 pm

can you zipup your kenshi.log file instead then.
Do you believe the sexes should be equal?
Oh heavens no.
Then Men would become unmanageable

Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD

Azumazi
Posts: 41
Joined: Thu Apr 17, 2014 10:15 pm

Fri Apr 08, 2016 8:02 pm

Hatsune_Neko wrote:can you zipup your kenshi.log file instead then.
Updated
Attachments
Kenshilog.zip
(25.75 KiB) Downloaded 232 times

User avatar
PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Mon Apr 11, 2016 8:56 pm

Issue still occurs in 0.90.12B

AssassinLV
Posts: 23
Joined: Tue Apr 15, 2014 5:44 pm

Wed Apr 13, 2016 7:15 am

Still occurs in 0.90.13

-----------------
CPU: Dual Core i5 2540M 2.6GHz
GPU: NViDiA GeForce GT620M 1GB VRAM
RAM: 12GB
Attachments
kenshi.log.7z
(10.1 KiB) Downloaded 261 times

User avatar
PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Thu Apr 14, 2016 2:02 pm

Issue still occurs in 0.90.15
Attachments
kenshilog.zip
(11 KiB) Downloaded 205 times

User avatar
Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Thu Apr 14, 2016 2:19 pm

-Currently won't run on pure 2-core CPUs (runs on most dual-core CPUs because they usually still have 4 threads, so it's just the cheap ones)

is in the client changelog notes now, i imagine that has to do with it since you folks have posted specs with dual cores in them.

User avatar
PnzrNorm
Posts: 1182
Joined: Mon Apr 15, 2013 5:52 am
Location: Steam: PnzrNorm

Thu Apr 14, 2016 4:55 pm

Mattk50 wrote:-Currently won't run on pure 2-core CPUs (runs on most dual-core CPUs because they usually still have 4 threads, so it's just the cheap ones)

is in the client changelog notes now, i imagine that has to do with it since you folks have posted specs with dual cores in them.
Makes sense since I'm only encountering this issue on my shoddy work PC. Hopefully getting a new one soon that isn't proprietary

EDIT: Updated subject to 0.91.0 and will continue to update whenever possible

AssassinLV
Posts: 23
Joined: Tue Apr 15, 2014 5:44 pm

Fri Apr 15, 2016 12:24 am

Saddest thing is that it goes by the logic of Yoda: "Don't try! Either do it or don't do it".... Visibly game decided not to do it... And only thing I don't understand (currently) does the game crash because it's too much for the CPU, or does it crash because of "if" statement that checks how many threads there are?

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 10 guests