I don't know about anyone else, but when I've captured a prisoner, I kinda thought I should have the option to feed him and keep him healthy so as to transport him to a bounty officer/jail, use him as food or recruit him/her into my squad.
But then again, that's just me.
Prisoner Interaction (Recruitment, Cannibalism)
I would like.
But it can't be just that simple. If there would be a kind of social system, desires, needs, goals, relation between single chars and what not. If such mechanics would be there in a certain degree, you could make efforts to convince prisoners to fight for you, your cause, your money,..
Further, could such social mechanic enable interesting charinteraction, commitment and loyalty and also could be a tool to balance certain mechanics, make deeper gameplay and a "broader" difficulty.
With this current recruitment mechanic, like give me 700cats (worth about 2 breads) and i will do anything you want me to for the rest of my life, and "rarity" of recrutes and max playerchars is the only regulation, it wouldn't work well, i guess
But it can't be just that simple. If there would be a kind of social system, desires, needs, goals, relation between single chars and what not. If such mechanics would be there in a certain degree, you could make efforts to convince prisoners to fight for you, your cause, your money,..
Further, could such social mechanic enable interesting charinteraction, commitment and loyalty and also could be a tool to balance certain mechanics, make deeper gameplay and a "broader" difficulty.
With this current recruitment mechanic, like give me 700cats (worth about 2 breads) and i will do anything you want me to for the rest of my life, and "rarity" of recrutes and max playerchars is the only regulation, it wouldn't work well, i guess
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