[v0.92.1] New Knockdown Effect KnocksOUT for at Least 40 Min

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Fri Jun 17, 2016 7:20 pm

I noticed that with the new "knockdown staggering or fleeing targets" feature seems to instead be causing them to be rendered unconscious for at least 2500 seconds, which is around 40 minutes of gameplay, or 8 minutes on 5x speed. I'm pretty sure "knockdown" is only supposed to mean for a couple of seconds.

http://steamcommunity.com/sharedfiles/f ... =705430028

Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Sat Jun 18, 2016 2:00 am

I just came here to post about this. Why are we being knocked unconscious? I'm assuming that's a bug....

My knockout counters have all been roughly around 4000. The last one was over 4700....

Hope this is an easy fix, because right now you might as well reload or just exit as soon as something starts chasing you if you don't have a run speed advantage. Get hit and your game breaks....

Drag00ne
Posts: 124
Joined: Sat May 07, 2016 6:51 pm

Sat Jun 18, 2016 9:58 am

Yes I had over 3k knock down time and once a fog man attacked my squad composed of 3 guys, he knock me out in 2 hits and the other 2 in 1 hit. I was at 41 toughness and got over 2500 knock out time.
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Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Sat Jun 18, 2016 10:27 am

My current record is a knockout for just over 7300 on the timer. My old man's going to have a conniption about this bug if you don't fix it soon. He's been grumbling about it all day. :P

Drag00ne
Posts: 124
Joined: Sat May 07, 2016 6:51 pm

Sat Jun 18, 2016 2:40 pm

As I play more I figured out this is happening only when the game get confused in combat and think you want to run away from the new mechanics in the 92.0: "-if you get hit while running away or wearing shackles there is a chance of you getting knocked down" and the chance to get knocked is quite high. I have only 3 guys in my faction right now and the highest skilled can do a fog men alone as a warm up or as a cool down after a battle but if he is following someone who get in the battle, until he also enter in combat he get hit and get this huge amount of knock down.

If anyone can test and confirm this, please post here.

Erde
Posts: 2
Joined: Sun Jun 19, 2016 6:26 pm

Sun Jun 19, 2016 6:28 pm

This is a rather severe bug. It can occur even when you are standing still and someone attacks you. One hit and your toughest guy can be down for the entire encounter and then all of your lesser men are slaughtered. There are numerous reports of this issue in this thread on the steam bug forum:
http://steamcommunity.com/app/233860/di ... 481335028/

A quick hotfix would be nice.

Drag00ne
Posts: 124
Joined: Sat May 07, 2016 6:51 pm

Sun Jun 19, 2016 9:11 pm

Berzerker Jay wrote:My current record is a knockout for just over 7300 on the timer. My old man's going to have a conniption about this bug if you don't fix it soon. He's been grumbling about it all day. :P
I managed to broke your record. 9k of knock out time and how this happen ? He was already in jail and knocked down, Terran gone to pick up the lock and the guards engaged him, then when I took a look at Fokran he had this huge holidays.
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Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Mon Jun 20, 2016 12:14 am

Yeah, hotfix or bust.

I hate to say it, but this bug makes the game horrible to play. I'm so fed up I'm kind of annoyed right now that I'm actually the one paying so I can playtest this.... I expected a hotfix for such a gamebreaking bug, or if not then to just remove the feature until it's playable...but after 0.91.19 took two weeks I'm thinking I should go see what's new on Steam.

Dragontamer
Posts: 3
Joined: Wed Jun 22, 2016 8:52 am

Wed Jun 22, 2016 9:08 am

I have a base in Hive territory and my first encounter with beak things in 0.92 was when one ran up behind my laborer, attacked him, knocked him unconscious for 4,800 seconds in a single hit, and then slaughtered the rest of my squad. The beak thing then goes back to the guy who got knocked out, and starts eating him alive! He gets up screaming, running for his life, and the damn beak thing knocks him out for over 4,000 seconds AGAIN! And then starts eating him alive AGAIN! He gets up screaming AGAIN! And is knocked unconscious by the next attack... again. :lol:

I don't really understand how this happens so often. It can happen when my characters are running away or even just standing still.

I've learned to use the beak things to "cure" this ailment from time to time. Someone sleeping on the job? Dump them in Hive territory and just wait... they'll wake up eventually. :twisted:

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