build your own skeleton (robot)

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reaper1583
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Joined: Fri May 06, 2016 8:19 am
Location: Canada

Sat Jun 04, 2016 10:47 pm

I just now thought of this but in the games item listing there is an AI core and in game now you can make prosthetic limbs so why not build a body an head too.

design a station for building robots requiring a lot of resources to make a skeleton. I'm guessing the AI core will be super rare so that will help and also use a lot of robotic repair kits or something of that nature, balance it out so that we would be lucky to build 3 or 4 robots and not an army.

btw if this was mentioned before my bad I didn't feel like going threw a whole listing today
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke

I am a First Nation

Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Sat Jun 11, 2016 12:07 am

Skeletons are ancient automatons with full sentiency, all that jazz. I like where you're going, though, and I've been thinking along these lines, too. We should be able to use the robotics skill to build robotic pets that operate like any animal in our squads. That would definitely make the skill very interesting to use, and we could make the requisites for more useful robots complicated to acquire and create.

Initially we might only be able to produce the robotic equivalent of a river raptor, then maybe a dog. After that we might be able to produce something as powerful as a bull requiring armour plate and other ingredients to build. Then maybe a smaller, fast unicycle-mounted reconnaissance drone to flit around and check for approaching baddies.

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reaper1583
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Location: Canada

Sat Jun 11, 2016 3:01 am

that works too, we got a robotics skill that we need to use to our full potential
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke

I am a First Nation

dotdotdot
Posts: 20
Joined: Fri Mar 06, 2015 3:30 am

Sat Jun 11, 2016 8:02 pm

Like a station that you use to "equip" parts. Like legs/chest/head are not clothing but instead parts?

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reaper1583
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Location: Canada

Sun Jun 12, 2016 7:42 am

well I was think of something like a armour smith bench that is already in game just expand it (or a new building set up) to work with this feature an the only thing you have to do is add the parts required and have the proper skill
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke

I am a First Nation

Drag00ne
Posts: 124
Joined: Sat May 07, 2016 6:51 pm

Tue Jul 12, 2016 8:30 pm

You all like skeletons until you read the lore :lol:
Kenshi world is there because of the and spider. Ok not because of them but they got it there :idea:

lucidmadness
Posts: 314
Joined: Mon Jun 02, 2014 12:41 pm

Fri Jul 15, 2016 11:14 pm

I would like to see this as a form of non-party NPCs in your base. From a Robot Crafting Station you would pick whether the skeleton would be a farmer, laborer, etc. The robots would need a fuel source, and a Robot Maintenance Station (or something) would be introduced as well. This would not only repair the robots to keep their optimal performance, but give them their fuel source as well. Somebody would have to be working the maintenance station until you researched further using AI cores.

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Wed Jul 20, 2016 6:39 pm

I really like the idea of being able to build more skeles for my skele squad.
I have found ai cores and cyber AI chips. It would really be great if I could put them to use.
Perhaps you could build spiders to use as pack bulls and guard dogs. perhaps we could build more kinds of automations, but being able to complete a skele from spare parts and add him to my squad would be the ultimate goal of my AI game.

Rispek Cortez
Posts: 20
Joined: Fri May 02, 2014 9:45 pm

Wed Jul 20, 2016 8:09 pm

Drag00ne wrote:You all like skeletons until you read the lore :lol:
Kenshi world is there because of the and spider. Ok not because of them but they got it there :idea:
Is this lore found ingame, via books or something like that?

I don't want to know where, I just want confirmation that it's something I should be looking for.

Also, why would I hate on Skele's for creating this beautiful Utopia? Hey we all have different idea's of Utopia, so mine (or my characters rather) happens to be a hard scrape world where the quickest blade is king, and you can take anything thats not nailed down.. alright so you can also take whats nailed down, it just takes a little time and is riskier lol

I also would like the ability to create robotic creatures/automatons, personally I think Skele's themselves shouldn't be craftable, how exactly do you craft sentience? That happens by accident, or lucky circumstance (I have read way to many Sci-Fi novels about the subject).

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Shidan
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Fri Jul 22, 2016 12:23 pm

Yes the lore is found in-game. Some through books and such, some through dialog. Not all of it is available yet though, some of it is to be released later. Some people just know where to look to find it anyway. ;)

There's also a couple of Lore posts the devs made on their blog.
http://lofigames.com/lore-of-kenshi-1-the-holy-nation/
http://lofigames.com/lore-of-kenshi-2-the-hive-people/


I disagree that the skeletons created this situation though. That information comes from a source that has plenty of motive to lie about it, so you can't take it as fact. It's certainly not impossible, but there's already a source in-game that doubts that concept. So it's clear not even the people of Kenshi know the facts. But I'll stop here. I have way too many theories regarding way too many things about Kenshi (some of them have proven correct though, so I'm not totally insane), I could probably go on for hours. :ugeek:

Rispek Cortez
Posts: 20
Joined: Fri May 02, 2014 9:45 pm

Fri Jul 22, 2016 2:19 pm

Shidan wrote:Yes the lore is found in-game. Some through books and such, some through dialog. Not all of it is available yet though, some of it is to be released later. Some people just know where to look to find it anyway. ;)

There's also a couple of Lore posts the devs made on their blog.
http://lofigames.com/lore-of-kenshi-1-the-holy-nation/
http://lofigames.com/lore-of-kenshi-2-the-hive-people/


I disagree that the skeletons created this situation though. That information comes from a source that has plenty of motive to lie about it, so you can't take it as fact. It's certainly not impossible, but there's already a source in-game that doubts that concept. So it's clear not even the people of Kenshi know the facts. But I'll stop here. I have way too many theories regarding way too many things about Kenshi (some of them have proven correct though, so I'm not totally insane), I could probably go on for hours. :ugeek:
Perhaps we should make a lore theories thread. I have a few theories of my own, but I am not entirely sure which are based on the Kenshi lore I have read, and which are based on the story I would write. Kenshi touches closely to a story I have been playing with for a machinima series. Of course the major difference between the two worlds, or what I assume is different, is that my story takes place largely in space (think Mad Max in space), and delves deeply into the occult. Of course we haven't heard much about the followers of Narko, perhaps they are somewhat occult themselves... which would be ridiculously cool, if that is the case I know who I will be allying with.

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CookieEatingHuskarl
Posts: 24
Joined: Mon Nov 07, 2011 11:27 pm

Sat Jul 23, 2016 3:31 pm

swillo wrote:I really like the idea of being able to build more skeles for my skele squad.
I have found ai cores and cyber AI chips. It would really be great if I could put them to use.
Perhaps you could build spiders to use as pack bulls and guard dogs. perhaps we could build more kinds of automations, but being able to complete a skele from spare parts and add him to my squad would be the ultimate goal of my AI game.
Skele-like technology would be something I'm keen on seeing. However I think I have in mind a balanced solution for this suggestion. Automating your outpost's work via skeles should be a thing. However, modern made regressed skeletons shouldn't be the equivalent of the ancient sentient skeletons, thus they will require 3 main things to survive.

First will be a control station made from an AI core. Think a hive mind that spans a circular area maybe 50 meters outside of your outpost's boundaries that tells your skeles who is who and who should be doing what. Skeletons that run outside this area will automatically deactivate and will have to be carried back (or they can just be programmed to never be able to leave the area).

The second building should be a maintenance station because you (or another ancient skeleton) hammering a bunch of metal and wires together shouldn't allow you to reach the production quality of the former civilization (I'm assuming from those ship hull-like iron bits sticking out of craters in fog island, which suggests a crashed spacecraft ,since it's basically impossible to launch something that big within gravity). The limb health of new skeletons should also be around the 150 mark to show that while they are hardier than the fleshier humanoid species, they are not godly in combat as the ancients themselves.

The third will be a refueling station because skeleton fuel cores are notably rare items and you'll thus need one to make a refueling station for all your new skeletons since you don't have enough cores to go around for everyone (But your ancient skeleton buddy obviously has his energy core, has good quality limbs and has an independent AI core).

This way, unlocking the tech chain gives you the ability to fully automate your outpost, while balancing the fact that you're not exactly building a necron army capable of killing everyone and everyone they love. You can of course exploit this via building outposts right next to each other so the AI stations overlap in area, but that would be insanely expensive. It'll realistically be a lonely ancient skeleton who wants more companions so he doesn't come home to an empty outpost because holy nation refuses to let him into the bar since they don't stock motor oil or high grade lubricants.

Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Sun Jul 24, 2016 12:35 am

Why do we need to be able to build player characters, though? We could accomplish all the same by having robots built by players function the way animals do, instead.

I tend to think that would be a better way to go about it in terms of game balance, and it also keeps the Skeletons from being cheapened as a player species, and in terms of the game lore.

I really look forward to building something like the Security Spiders.

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Tarragon Rill
Posts: 57
Joined: Mon Nov 11, 2013 8:53 am

Fri Aug 05, 2016 4:33 pm

I would also like to make robots, not Skeletons, but the spiders etc. as "dogs" or "mules". However it would be cool to find "Skeleton" parts in the world and be able to then assemble them to make a working skeleton. We find all the parts in the loot already, so why not allow us to find all the bits to reassemble a broken skeleton, as well as create basic robot pets from scratch.
Fumikomi & Kamae: Like the Yin and Yang create a symbiosis. One is not superior to the other, they are two parts of a whole.

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