I was just thinking as my units were running away from my group to attack incoming opponents across the map, it would be nice if we could have an option button on the HUD to hold ground. Just like the options for block and passive.
The function of that button would be that characters don't move independently from the spot that they are in. they will fight as normal, but they will not move forward to attack someone. waiting instead till a target comes within their reach. This would allow us to setup some formations and have them stick until we unclicked the option. You could still click and tell them to move to a new location, and they would again stay in the new location until told to move or released from the hold ground command.
This should be different then a guard command used at front gates, it would just prevent the AI from moving forward to engage in an attack.
hold ground
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